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<blockquote data-quote="Knight Otu" data-source="post: 1977819" data-attributes="member: 192"><p>Hey there, my friend, I'm not a Crothian not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>#17</p><p>Keep the sentence.</p><p></p><p>#20</p><p>Those are ok.</p><p></p><p>#21</p><p>As I said, the only thing I found was the thing about the offensive quality.</p><p></p><p>#22</p><p>Weather effects should be ok. Import what you need. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>#23</p><p>Antlers removed from the head of any deer-like animal can be used as an exotic weapon. An antler can be cut down to make a weapon of any size. Each antler begins as a two-handed weapon sized for a creature of the size of the creature it was taken from. An antler gives a +2 bonus on opposed attack roll when attempting to disarm an enemy, provided your enemy's weapon is the same size as or smaller than yours. Alternately, you may choose to use an antler as a shield. When used this way, light and one-handed antlers serve as small shields (+1 bonus to AC), while two-handed antlers serve as Large shields (+2 bonus to AC). Cost: 1 gp; Damage*: 1d4 (light) x3, 1d6 (one-handed) x3; Weight*: 2 lb. (light), 4 lbs. (one-handed), 8 lbs. (two-handed); Piercing</p><p>*For Medium antlers. Use the normal scaling rules for larger or smaller antlers.</p><p></p><p>NEW MAGIC WEAPON, CERVINE SWORD</p><p> These +3 defending two-handed antlers are made from noble elk, magical stags, and other Large cervine creatures whose antlers can be considered "masterwork." An ancient tradition respects the origins of these creatures and imbues these weapons with very specific magics. These weapons can be used to cast the spells know direction, detect animals or plants and hide from animals each once per day.</p><p> Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, know direction, detect</p><p> animals or plants, hide from animals; Market Price: 41,301 gp</p><p></p><p> NEW ARTIFACT:</p><p> TYNES OF THE FOREST GOD</p><p> Only one of these minor artifacts is known to exist, created by a heartless druid from a slain THING. This two-handed +5 defending antler was made from only half of a THING's rack, however. The other half might be in use elsewhere. This weapon has the powers of a THING trapped within it. No animal will attack the bearer of this weapon unless magically compelled. All other natural creatures must succeed at a Will save (DC 20) to combat the bearer. The weapon can be activated with symbolic gestures to cast the following spells 1/day: call lightning, control weather, detect magic, detect animals or plants, endure elements, entangle, hide from animals, and pass without trace. Caster Level: 10th; Weight: 8 lbs.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1977819, member: 192"] Hey there, my friend, I'm not a Crothian not. :p #17 Keep the sentence. #20 Those are ok. #21 As I said, the only thing I found was the thing about the offensive quality. #22 Weather effects should be ok. Import what you need. :) #23 Antlers removed from the head of any deer-like animal can be used as an exotic weapon. An antler can be cut down to make a weapon of any size. Each antler begins as a two-handed weapon sized for a creature of the size of the creature it was taken from. An antler gives a +2 bonus on opposed attack roll when attempting to disarm an enemy, provided your enemy's weapon is the same size as or smaller than yours. Alternately, you may choose to use an antler as a shield. When used this way, light and one-handed antlers serve as small shields (+1 bonus to AC), while two-handed antlers serve as Large shields (+2 bonus to AC). Cost: 1 gp; Damage*: 1d4 (light) x3, 1d6 (one-handed) x3; Weight*: 2 lb. (light), 4 lbs. (one-handed), 8 lbs. (two-handed); Piercing *For Medium antlers. Use the normal scaling rules for larger or smaller antlers. NEW MAGIC WEAPON, CERVINE SWORD These +3 defending two-handed antlers are made from noble elk, magical stags, and other Large cervine creatures whose antlers can be considered "masterwork." An ancient tradition respects the origins of these creatures and imbues these weapons with very specific magics. These weapons can be used to cast the spells know direction, detect animals or plants and hide from animals each once per day. Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, know direction, detect animals or plants, hide from animals; Market Price: 41,301 gp NEW ARTIFACT: TYNES OF THE FOREST GOD Only one of these minor artifacts is known to exist, created by a heartless druid from a slain THING. This two-handed +5 defending antler was made from only half of a THING's rack, however. The other half might be in use elsewhere. This weapon has the powers of a THING trapped within it. No animal will attack the bearer of this weapon unless magically compelled. All other natural creatures must succeed at a Will save (DC 20) to combat the bearer. The weapon can be activated with symbolic gestures to cast the following spells 1/day: call lightning, control weather, detect magic, detect animals or plants, endure elements, entangle, hide from animals, and pass without trace. Caster Level: 10th; Weight: 8 lbs. [/QUOTE]
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