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<blockquote data-quote="BOZ" data-source="post: 1990988" data-attributes="member: 1241"><p>I guess I'm fine with #29 as is then; it's no big deal.</p><p></p><p>#28</p><p>took it a little bit and reworked it - how does this look now? I hope I didn't mix it up too much.</p><p></p><p>Subsume (Su): On a successful grapple check, a FAERIEs may attempt to subsume a foe. The FAERIE must succeed at four consecutive pin attempts; if multiple FAERIEs are grappling a single opponent, they need only four successful pin attempts collectively. Helpless foes are automatically pinned. On the fourth successful pin attempt, the FAERIE begins to draw the character magically beneath the surface of the earth, to entomb him there. A FAERIE may burrow at normal speed as a free action while grappling an opponent, and is not considered grappling even while maintaining the grapple with the subsumed victim as a standard action.</p><p>Victims moved through the earth this way are at risk of suffocation. The lead FAERIE will typically continue moving the character towards her gem, which may be as far as 300 yards away. Every round, a character that resists the subsume attempt must succeed on a DC 15 Reflex save, once for each FAERIE involved in the subsume attempt, each failure indicating that the FAERIEs have moved him an additional 10 feet. The save DC is Charisma-based.</p><p></p><p>Original text:</p><p>Subsume (Su): FAERIEs who successfully grapple an opponent may attempt to Subsume them, drawing them magically beneath the surface of the earth and entombing them there. A helpless foe - for example, one placed under the FAERIE's sleep ability - can be automatically drawn beneath the surface in one round. In order to Subsume an active opponent, an FAERIE must succeed at four consecutive pin attempts. If multiple FAERIEs are grappling a single opponent, then they merely have to make four successful pin attempts collectively. In this situation, pin attempts may be failed, so long as the victim never breaks free of all the pins. Once the fourth pin attempt is successful, the FAERIE begins drawing the character beneath the surface of the earth. The victim must make a Reflex save (DC 20) in order to avoid being completely Subsumed. So long as the pin is maintained, however, all of the FAERIEs involved in the grapple may continue attempting to subsume the character as a standard action. Once beneath the surface of the earth, the victim will immediately begin suffocating as per the standard D20 System rules. The FAERIEs will typically continue moving the character towards their gem, which may be as far as 300 yards away. Each round the victim must make another Reflex save (DC 20) for each FAERIE involved in the subsume attempt - each failure indicates that the FAERIEs have moved him an additional 10 feet. There are tales of FAERIEs who have taken a fancy-to particular victims, choosing to keep them alive beneath the surface of the earth in subterranean caverns so long as they continue pleasing their captors.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1990988, member: 1241"] I guess I'm fine with #29 as is then; it's no big deal. #28 took it a little bit and reworked it - how does this look now? I hope I didn't mix it up too much. Subsume (Su): On a successful grapple check, a FAERIEs may attempt to subsume a foe. The FAERIE must succeed at four consecutive pin attempts; if multiple FAERIEs are grappling a single opponent, they need only four successful pin attempts collectively. Helpless foes are automatically pinned. On the fourth successful pin attempt, the FAERIE begins to draw the character magically beneath the surface of the earth, to entomb him there. A FAERIE may burrow at normal speed as a free action while grappling an opponent, and is not considered grappling even while maintaining the grapple with the subsumed victim as a standard action. Victims moved through the earth this way are at risk of suffocation. The lead FAERIE will typically continue moving the character towards her gem, which may be as far as 300 yards away. Every round, a character that resists the subsume attempt must succeed on a DC 15 Reflex save, once for each FAERIE involved in the subsume attempt, each failure indicating that the FAERIEs have moved him an additional 10 feet. The save DC is Charisma-based. Original text: Subsume (Su): FAERIEs who successfully grapple an opponent may attempt to Subsume them, drawing them magically beneath the surface of the earth and entombing them there. A helpless foe - for example, one placed under the FAERIE's sleep ability - can be automatically drawn beneath the surface in one round. In order to Subsume an active opponent, an FAERIE must succeed at four consecutive pin attempts. If multiple FAERIEs are grappling a single opponent, then they merely have to make four successful pin attempts collectively. In this situation, pin attempts may be failed, so long as the victim never breaks free of all the pins. Once the fourth pin attempt is successful, the FAERIE begins drawing the character beneath the surface of the earth. The victim must make a Reflex save (DC 20) in order to avoid being completely Subsumed. So long as the pin is maintained, however, all of the FAERIEs involved in the grapple may continue attempting to subsume the character as a standard action. Once beneath the surface of the earth, the victim will immediately begin suffocating as per the standard D20 System rules. The FAERIEs will typically continue moving the character towards their gem, which may be as far as 300 yards away. Each round the victim must make another Reflex save (DC 20) for each FAERIE involved in the subsume attempt - each failure indicates that the FAERIEs have moved him an additional 10 feet. There are tales of FAERIEs who have taken a fancy-to particular victims, choosing to keep them alive beneath the surface of the earth in subterranean caverns so long as they continue pleasing their captors. [/QUOTE]
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