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<blockquote data-quote="BOZ" data-source="post: 2049786" data-attributes="member: 1241"><p>OK, enjoyed working on that article, but glad to be done with it (for now, of course, until I have to make corrections.)</p><p></p><p>Meantime, I have been given another little “assignment” for this project – first one was 39 monsters, this one only 26 – so I might as well get back on that. There are also a few more old skool conversions left hanging, so I hope to get on them this week. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>#33</p><p>these are fairly simple, but how is the wording?</p><p></p><p>And, I need to rename this creature – a bunny that has an antimagic cone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Antimagic Cone (Su): For up to 10 minutes total each day (these do not need to be in consecutive rounds), the BUNNY can project a 30-foot antimagic cone out of its eye. This functions just like antimagic field cast by a 13th level sorcerer.</p><p>Detect Magic (Sp): A BUNNY constantly senses magic within 60 ft. This is a continuous effect and functions as the spell detect magic.</p><p></p><p></p><p>#34</p><p>another one that’s fairly simple. (I’ve already renamed this one)</p><p></p><p>Spell-Like Abilities: At will — quench; 3/day — create water, flare, produce flame, protection from elements, pyrotechnics; l/day —fire seeds. These abilities are as the spells cast by a 9th level sorcerer (save DC 13 + spell level).</p><p>Controlled Burning (Su): When ten or more fire sprites get together, they may start a fire over which they have complete control. They determine how fast and how far it spreads, what it uses for fuel, which vegetation is affected, how long it lasts, etc.</p><p></p><p></p><p>#35</p><p>have a look at this one’s abilities, and I need another rename. Should this fellow be a Magical Beast or an Animal?</p><p></p><p>Small Beast</p><p>Hit Dice: 1d10+1 (6 hp)</p><p>Initiative: +5</p><p>Speed: 10 ft. (2 squares), fly 60 ft. (average) (12 squares)</p><p>Armor Class: 18 (+1 size, +5 Dex, +2 natural), touch 16, flat-footed 13</p><p>Base Attack/Grapple: </p><p>Attack: Beak +1 melee (1d8-2)</p><p>Full Attack: Beak +1 melee (1d8-2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Flock of razors, slicing dive</p><p>Special Qualities: Razor beak</p><p>Saves: Fort +3, Ref+7, Will +0</p><p>Abilities: Str 6, Dex 20, Con 12, Int 4, Wis 10, Cha 8</p><p>Skills: Hide +9, Spot +5</p><p>Feats: 1</p><p></p><p>Environment: Warm forest</p><p>Organization: Solitary or flock (4-24)</p><p>Challenge Rating: 1</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: 2-4 HD (Medium)</p><p>Level Adjustment: —</p><p></p><p>BIRDs are amongst the deadliest threats of the jungle, though many travelers fail to regard them as dangerous. Reaching four feet in length and with a wingspan that reaches 10 feet, they roost in the mid-height branches of trees, relying on their green and brown plumage to keep them hidden from predators. Despite its great size, the BIRD's most notable trait is the sharp, sword-like beak. Sharpened to a deadly edge, it makes a deadly weapon that slices the bird's prey to pieces. When attacking in great flocks, BIRDs can overwhelm and slay even a heavily armored warrior.</p><p>BIRDs usually travel in small flocks. Despite the danger they pose to travelers, they only rarely attack other creatures. BIRDs use their beaks to chop open vines, trees, and other plants most of the time, cutting them into small, easily eaten portions. However, when startled or threatened a flock of BIRDs can become aggressive, swarming upon a target with their deadly beaks.</p><p></p><p>Combat</p><p>BIRDs react aggressively to any attack, whether real or perceived. A woodsman chopping down a tree could disturb a nest and incite an attack, as could a wizard who carelessly looses a fireball or lightning bolt near a flock. In battle, BIRDs descend upon a target with frightening speed, swooping by to slice with their beaks. They make extensive use of their razors and slicing dive abilities, swooping past their opponents in great waves to overwhelm and slay them.</p><p>Flock of Razors (Ex): Multiple BIRDs can combine to commit a single attack against one or more targets. A BIRD may use its slicing dive ability but forgo its attack in order to grant a +1 bonus to hit to a single other BIRD that attacks the same target that round. The BIRD still uses a standard action as normal to complete its slicing dive. For example, five BIRDs attack a single target. Four of them could forgo their attacks to grant the fifth a +4 total bonus to hit. Note that a BIRD could opt to use the aid another action to grant its ally a +2 bonus to hit, but that action requires an attack against AC 10 to successfully confer a bonus.</p><p>Slicing Dive (Ex): As a standard action, a BIRD may fly 60 ft. and at any point during its move attack with its razor beak. The bird may move before and after its attack, and it does not draw an attack of opportunity for moving from the target of its attack.</p><p>Razor Beak (Ex): The BIRD's sharp, edged beak allows it to easily evade grappling attempts and most nets and other snares. A person attempting to grapple a BIRD automatically suffers ld8-2 damage per round he grapples him. This damage is inflicted at the end of his turn if he has a hold on the bird. A BIRD trapped in a net automatically inflicts 1d8-2 damage to it each round it remains caught.</p><p></p><p></p><p>#36</p><p>just one more for now.</p><p></p><p>this one also needs a rename. It is a weeping willow tree that lures victims in with its song.</p><p></p><p>Wail of Despair (Ex): Any creature coming within 30 ft. of the WILLOW (and who can hear the wail) must make a Will save (DC 15) or simply lie down next to the tree and cry. Those who succeed are still deeply saddened, as if affected by an emotion: despair spell. Creatures must make a save each round they are within the song's range (30 ft.) until they fail. Those affected will not take any actions (even in self defense) unless influenced by magic or a stronger emotion, in which case they may make another save at +4 to break the influence of the wail.</p><p>Digestion (Ex): A living creature that dies within 20 ft. of the WILLOW begins to decompose at an accelerated rate. It takes one third the normal time for the creature to decompose completely (leaving only a skeleton), and spells that preserve dead (such as gentle repose) are ineffective. The tree is healed ld4 points of damage for every hit die of the digested creature.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2049786, member: 1241"] OK, enjoyed working on that article, but glad to be done with it (for now, of course, until I have to make corrections.) Meantime, I have been given another little “assignment” for this project – first one was 39 monsters, this one only 26 – so I might as well get back on that. There are also a few more old skool conversions left hanging, so I hope to get on them this week. :) #33 these are fairly simple, but how is the wording? And, I need to rename this creature – a bunny that has an antimagic cone. ;) Antimagic Cone (Su): For up to 10 minutes total each day (these do not need to be in consecutive rounds), the BUNNY can project a 30-foot antimagic cone out of its eye. This functions just like antimagic field cast by a 13th level sorcerer. Detect Magic (Sp): A BUNNY constantly senses magic within 60 ft. This is a continuous effect and functions as the spell detect magic. #34 another one that’s fairly simple. (I’ve already renamed this one) Spell-Like Abilities: At will — quench; 3/day — create water, flare, produce flame, protection from elements, pyrotechnics; l/day —fire seeds. These abilities are as the spells cast by a 9th level sorcerer (save DC 13 + spell level). Controlled Burning (Su): When ten or more fire sprites get together, they may start a fire over which they have complete control. They determine how fast and how far it spreads, what it uses for fuel, which vegetation is affected, how long it lasts, etc. #35 have a look at this one’s abilities, and I need another rename. Should this fellow be a Magical Beast or an Animal? Small Beast Hit Dice: 1d10+1 (6 hp) Initiative: +5 Speed: 10 ft. (2 squares), fly 60 ft. (average) (12 squares) Armor Class: 18 (+1 size, +5 Dex, +2 natural), touch 16, flat-footed 13 Base Attack/Grapple: Attack: Beak +1 melee (1d8-2) Full Attack: Beak +1 melee (1d8-2) Space/Reach: 5 ft./5 ft. Special Attacks: Flock of razors, slicing dive Special Qualities: Razor beak Saves: Fort +3, Ref+7, Will +0 Abilities: Str 6, Dex 20, Con 12, Int 4, Wis 10, Cha 8 Skills: Hide +9, Spot +5 Feats: 1 Environment: Warm forest Organization: Solitary or flock (4-24) Challenge Rating: 1 Treasure: Standard Alignment: Always neutral Advancement: 2-4 HD (Medium) Level Adjustment: — BIRDs are amongst the deadliest threats of the jungle, though many travelers fail to regard them as dangerous. Reaching four feet in length and with a wingspan that reaches 10 feet, they roost in the mid-height branches of trees, relying on their green and brown plumage to keep them hidden from predators. Despite its great size, the BIRD's most notable trait is the sharp, sword-like beak. Sharpened to a deadly edge, it makes a deadly weapon that slices the bird's prey to pieces. When attacking in great flocks, BIRDs can overwhelm and slay even a heavily armored warrior. BIRDs usually travel in small flocks. Despite the danger they pose to travelers, they only rarely attack other creatures. BIRDs use their beaks to chop open vines, trees, and other plants most of the time, cutting them into small, easily eaten portions. However, when startled or threatened a flock of BIRDs can become aggressive, swarming upon a target with their deadly beaks. Combat BIRDs react aggressively to any attack, whether real or perceived. A woodsman chopping down a tree could disturb a nest and incite an attack, as could a wizard who carelessly looses a fireball or lightning bolt near a flock. In battle, BIRDs descend upon a target with frightening speed, swooping by to slice with their beaks. They make extensive use of their razors and slicing dive abilities, swooping past their opponents in great waves to overwhelm and slay them. Flock of Razors (Ex): Multiple BIRDs can combine to commit a single attack against one or more targets. A BIRD may use its slicing dive ability but forgo its attack in order to grant a +1 bonus to hit to a single other BIRD that attacks the same target that round. The BIRD still uses a standard action as normal to complete its slicing dive. For example, five BIRDs attack a single target. Four of them could forgo their attacks to grant the fifth a +4 total bonus to hit. Note that a BIRD could opt to use the aid another action to grant its ally a +2 bonus to hit, but that action requires an attack against AC 10 to successfully confer a bonus. Slicing Dive (Ex): As a standard action, a BIRD may fly 60 ft. and at any point during its move attack with its razor beak. The bird may move before and after its attack, and it does not draw an attack of opportunity for moving from the target of its attack. Razor Beak (Ex): The BIRD's sharp, edged beak allows it to easily evade grappling attempts and most nets and other snares. A person attempting to grapple a BIRD automatically suffers ld8-2 damage per round he grapples him. This damage is inflicted at the end of his turn if he has a hold on the bird. A BIRD trapped in a net automatically inflicts 1d8-2 damage to it each round it remains caught. #36 just one more for now. this one also needs a rename. It is a weeping willow tree that lures victims in with its song. Wail of Despair (Ex): Any creature coming within 30 ft. of the WILLOW (and who can hear the wail) must make a Will save (DC 15) or simply lie down next to the tree and cry. Those who succeed are still deeply saddened, as if affected by an emotion: despair spell. Creatures must make a save each round they are within the song's range (30 ft.) until they fail. Those affected will not take any actions (even in self defense) unless influenced by magic or a stronger emotion, in which case they may make another save at +4 to break the influence of the wail. Digestion (Ex): A living creature that dies within 20 ft. of the WILLOW begins to decompose at an accelerated rate. It takes one third the normal time for the creature to decompose completely (leaving only a skeleton), and spells that preserve dead (such as gentle repose) are ineffective. The tree is healed ld4 points of damage for every hit die of the digested creature. [/QUOTE]
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