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<blockquote data-quote="BOZ" data-source="post: 2064236" data-attributes="member: 1241"><p>Any thoughts for #41 & 42?</p><p></p><p></p><p></p><p>well, since it has Dex 14... how about if I raise that by one point? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>which would, of course, eliminate the third feat (and of course they should only have had one feat in the first place). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>borrowing a bit from the rakasta entry for working on these weapons:</p><p></p><p>Tiger Claws: Also known as bagh nakh, the TIGERMEN favor these nasty weapons, which are usually used in pairs. Users grasp a metal crossbar, from which several curved blades protrude. A tiger claw is a light exotic weapon that deals 1d4 (Medium) of piercing damage on a hit with a critical range of x3. Cost: 4 gp (one pair of claws). Weight: 1 lb.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2064236, member: 1241"] Any thoughts for #41 & 42? well, since it has Dex 14... how about if I raise that by one point? ;) which would, of course, eliminate the third feat (and of course they should only have had one feat in the first place). :) borrowing a bit from the rakasta entry for working on these weapons: Tiger Claws: Also known as bagh nakh, the TIGERMEN favor these nasty weapons, which are usually used in pairs. Users grasp a metal crossbar, from which several curved blades protrude. A tiger claw is a light exotic weapon that deals 1d4 (Medium) of piercing damage on a hit with a critical range of x3. Cost: 4 gp (one pair of claws). Weight: 1 lb. [/QUOTE]
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