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<blockquote data-quote="Knight Otu" data-source="post: 2064541" data-attributes="member: 192"><p>#41</p><p> </p><p>DR 5/silver?</p><p></p><p> </p><p>Drop one, or turn it into a bonus feat. (Alertness?)</p><p> </p><p>Razor Nails (Ex): Wounds caused by a LADY-UNDEAD's razor-sharp claw attacks bleed for 1 point of damage per round there- after in addition to the normal damage dealt by the attack. Multiple wounds from claw attacks result in cumulative bleeding loss. The bleeding can be stopped only by a successful Heal check (DC 16) or the application of any cure spell or other healing spell (such as heal). The check DC is Charisma-based.</p><p></p><p>Improved Grab (Ex):. To use this ability, the LADY-UNDEAD must hit with its claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can devour its victim.</p><p></p><p> Devouring Maw (Su): Once the LADY-UNDEAD has successfully grappled an opponent, she begins to devour her victim using the sharp-toothed maw at the nape of her neck. The LADY-UNDEAD chews the victim's flesh, inflicting 1d6 points of damage and 1d4 points of Constitution drain with a successful grapple check.</p><p></p><p> #42</p><p> </p><p>Make Weapon Finesse a bonus feat:</p><p>Feats: Improved Initiative, Weapon Finesse[sup]<strong>B</strong>[/sup]</p><p></p><p> Chilling Scream (Su): OWL-UNDEADs can let loose a chilling keening, channeling their rage and suffering into a powerful and confounding sonic attack. When a OWL-UNDEAD screams, all living creatures within a 20-foot spread must succeed at a Will save (DC 13) or be affected by confusion, as the spell cast by a 7th-level bard. The effect lasts 7 rounds. A creature that successfully saves against this attack cannot be affected by the same OWL-UNDEAD's chilling scream for one day. The save DC is Charisma-based.</p><p></p><p>Rend (Ex): If a OWL-UNDEAD hits with both talon attacks, it latches onto the opponent's body and tears the flesh. This automatically deals an additional 1d6 points of damage.</p><p></p><p>Spell-like abilities: At will-disguise self (DC 13), expeditious retreat, ghost sound (DC 12), ventriloquism (DC 13). 1/day-invisibility. Caster level 4th. The save DCs are Charisma-based.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2064541, member: 192"] #41 DR 5/silver? Drop one, or turn it into a bonus feat. (Alertness?) Razor Nails (Ex): Wounds caused by a LADY-UNDEAD's razor-sharp claw attacks bleed for 1 point of damage per round there- after in addition to the normal damage dealt by the attack. Multiple wounds from claw attacks result in cumulative bleeding loss. The bleeding can be stopped only by a successful Heal check (DC 16) or the application of any cure spell or other healing spell (such as heal). The check DC is Charisma-based. Improved Grab (Ex):. To use this ability, the LADY-UNDEAD must hit with its claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can devour its victim. Devouring Maw (Su): Once the LADY-UNDEAD has successfully grappled an opponent, she begins to devour her victim using the sharp-toothed maw at the nape of her neck. The LADY-UNDEAD chews the victim's flesh, inflicting 1d6 points of damage and 1d4 points of Constitution drain with a successful grapple check. #42 Make Weapon Finesse a bonus feat: Feats: Improved Initiative, Weapon Finesse[sup][b]B[/b][/sup] Chilling Scream (Su): OWL-UNDEADs can let loose a chilling keening, channeling their rage and suffering into a powerful and confounding sonic attack. When a OWL-UNDEAD screams, all living creatures within a 20-foot spread must succeed at a Will save (DC 13) or be affected by confusion, as the spell cast by a 7th-level bard. The effect lasts 7 rounds. A creature that successfully saves against this attack cannot be affected by the same OWL-UNDEAD's chilling scream for one day. The save DC is Charisma-based. Rend (Ex): If a OWL-UNDEAD hits with both talon attacks, it latches onto the opponent's body and tears the flesh. This automatically deals an additional 1d6 points of damage. Spell-like abilities: At will-disguise self (DC 13), expeditious retreat, ghost sound (DC 12), ventriloquism (DC 13). 1/day-invisibility. Caster level 4th. The save DCs are Charisma-based. [/QUOTE]
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