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<blockquote data-quote="Knight Otu" data-source="post: 2078029" data-attributes="member: 192"><p>Sorry, wasn't feeling very crearive yesterday. One by one:</p><p></p><p>#43</p><p>DR 5/bludgeoning?</p><p></p><p> </p><p>Drain Magic (Su): An MAGIC-EATER who makes two successful claw attacks in the same round on an opponent can drain magic as a free action. If the victim is a spellcaster, then he is drained of 1d3 of his prepared spells (if he prepares spells) or 1d3 of his unused spell slots (if he is a spontaneous caster) for the day, beginning with the highest level spells and moving down. Determine randomly which spells of a given level are drained.</p><p>If the spellcaster has no prepared spells, or no unused spell slots, or the victim is not a spellcaster, then all spells or magical effects upon the victim (e.g. stoneskin or commanding presence) are drained instead as though by a dispel magic spell (caster level equal to the MAGIC-EATER's HD).</p><p>If the victim has no spells to drain, nor spell effects to drain, then any magic items worn or held by the victim are affected. See core rulebook I page 150 for the order in which magic items are affected by the drain attack. Such items are affected as though by a successful Morel's disjunction spell (caster level equal to the MAGIC-EATER's HD; Will save DC 13). The save DC is Charisma-based.</p><p> Anytime a MAGIC-EATER drains arcane energies, the web-like veins on the surface of the MAGIC-EATER's skin glow and the crystalline cyst on its back flashes with light. Treat the effects of this light as a flare spell.</p><p></p><p>Put immunities into the stat block as normal.</p><p> </p><p>MAGIC-EATERs do not breathe, eat or sleep.</p><p></p><p> </p><p>Plane Shift (Sp): A MAGIC-EATER can enter any of the transitive planes, or the Material Plane. This ability only transports the MAGIC-EATER. It is otherwise similar to the spell of the same name (caster level 6th).</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2078029, member: 192"] Sorry, wasn't feeling very crearive yesterday. One by one: #43 DR 5/bludgeoning? Drain Magic (Su): An MAGIC-EATER who makes two successful claw attacks in the same round on an opponent can drain magic as a free action. If the victim is a spellcaster, then he is drained of 1d3 of his prepared spells (if he prepares spells) or 1d3 of his unused spell slots (if he is a spontaneous caster) for the day, beginning with the highest level spells and moving down. Determine randomly which spells of a given level are drained. If the spellcaster has no prepared spells, or no unused spell slots, or the victim is not a spellcaster, then all spells or magical effects upon the victim (e.g. stoneskin or commanding presence) are drained instead as though by a dispel magic spell (caster level equal to the MAGIC-EATER's HD). If the victim has no spells to drain, nor spell effects to drain, then any magic items worn or held by the victim are affected. See core rulebook I page 150 for the order in which magic items are affected by the drain attack. Such items are affected as though by a successful Morel's disjunction spell (caster level equal to the MAGIC-EATER's HD; Will save DC 13). The save DC is Charisma-based. Anytime a MAGIC-EATER drains arcane energies, the web-like veins on the surface of the MAGIC-EATER's skin glow and the crystalline cyst on its back flashes with light. Treat the effects of this light as a flare spell. Put immunities into the stat block as normal. MAGIC-EATERs do not breathe, eat or sleep. Plane Shift (Sp): A MAGIC-EATER can enter any of the transitive planes, or the Material Plane. This ability only transports the MAGIC-EATER. It is otherwise similar to the spell of the same name (caster level 6th). [/QUOTE]
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