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<blockquote data-quote="Knight Otu" data-source="post: 2078163" data-attributes="member: 192"><p>#45</p><p>Tough - I'd actually suggest swallow whole...</p><p></p><p> </p><p>Obviously change to new Vulnerability to Fire.</p><p> </p><p>DR 10/slashing</p><p></p><p>Also, this guy needs a Charisma score!</p><p></p><p>#46</p><p> </p><p>Wounding Touch (Su): The damage a FEY deals with its touch, as well as its inflict minor wounds spell-like ability, causes a persistent wound. An injured creature loses 1 additional hit point each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a bearded devil’s glaive must succeed on a DC 16 caster level check, or the spell has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The infernal wound is a supernatural ability of the bearded devil, not of the weapon. The check DC is Constitution-based and includes a +3 racial bonus.</p><p> </p><p>Twisted Empathy (Ex): This power works like the druid’s wild empathy class feature, except that it works without penalty on aberrations, and with a -4 penalty on chaotic and/or evil magical beasts. It does not work on animals. The FEY has a +6 racial bonus on the check.</p><p> </p><p>Spell-Like Abilities: At will—speak with plants; 3/day—disguise self (DC 13), charm person (DC 13), inflict minor wounds (DC 12), shatter (DC 14); 2/day—invisibility (DC 14); 1/day—poison (DC 15). Caster level 6th. The save DCs are Charisma-based.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2078163, member: 192"] #45 Tough - I'd actually suggest swallow whole... Obviously change to new Vulnerability to Fire. DR 10/slashing Also, this guy needs a Charisma score! #46 Wounding Touch (Su): The damage a FEY deals with its touch, as well as its inflict minor wounds spell-like ability, causes a persistent wound. An injured creature loses 1 additional hit point each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a bearded devil’s glaive must succeed on a DC 16 caster level check, or the spell has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The infernal wound is a supernatural ability of the bearded devil, not of the weapon. The check DC is Constitution-based and includes a +3 racial bonus. Twisted Empathy (Ex): This power works like the druid’s wild empathy class feature, except that it works without penalty on aberrations, and with a -4 penalty on chaotic and/or evil magical beasts. It does not work on animals. The FEY has a +6 racial bonus on the check. Spell-Like Abilities: At will—speak with plants; 3/day—disguise self (DC 13), charm person (DC 13), inflict minor wounds (DC 12), shatter (DC 14); 2/day—invisibility (DC 14); 1/day—poison (DC 15). Caster level 6th. The save DCs are Charisma-based. [/QUOTE]
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