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<blockquote data-quote="BOZ" data-source="post: 2096009" data-attributes="member: 1241"><p>Don’t mean to hurry you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I promised the rest of these to be done by the end of the week, so really there is plenty of time. There are three more queries (#56-58) to post after we finish the ones currently posted, and I have no doubt that all will be done in time so no rush.</p><p></p><p>Please keep an eye on the lythlyx as well – no regular posters seem to know psionics as well as you do, and the lythlyx will complete a batch of 10 to post to the Creature Catalog (if you were wondering why I keep pestering you about that one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>Rereading #52’s description, the creature is a humanoid shape “composed of fallen branches, bone shards, and scattered battlefield debris. Ivy and vines form their sinewy connective tissues, and red-stained roots form their hearts.” And it seems that broken-off blades of the “scattered battlefield debris” jut out from their arms rather than having hands or claws. So, these blades are not so much wielded weapons, but they become the creature’s natural weapons.</p><p></p><p>Now, note that the original 3.0 effect of wounding was a bit different from the 3.5 effect. I think I’m change the ability so that it’s not simply like the weapon effect, but more like the ability we gave the orpsu:</p><p></p><p>Bleeding Wound (Ex): The damage a THING deals with its blades causes a persistent wound. An injured creature loses 1 additional hit point each round. Multiple wounds result in cumulative hit point loss from bleeding. The continuing hit point loss can be stopped by a successful DC 15 Heal check (per wound), a cure spell, or a heal spell. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points.</p><p></p><p></p><p>#53</p><p>LOL! Hmm, odd stuff going on there indeed with the creature type… I think I will need to get home to read over the description in the original book to figure that one out… this may likely affect the alternate form power as well, I don’t yet know how though.</p><p></p><p></p><p></p><p>I have been told before that all spell-like abilities in 3.5 are Charisma-based saves. I don’t think 3.0 had that restriction, thus you could see creatures casting like druids and such. as for the forest invisibility spell, it will probably have to be replaced – I’ll consult Joe & Suzi on that one.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2096009, member: 1241"] Don’t mean to hurry you. :) I promised the rest of these to be done by the end of the week, so really there is plenty of time. There are three more queries (#56-58) to post after we finish the ones currently posted, and I have no doubt that all will be done in time so no rush. Please keep an eye on the lythlyx as well – no regular posters seem to know psionics as well as you do, and the lythlyx will complete a batch of 10 to post to the Creature Catalog (if you were wondering why I keep pestering you about that one ;) ). Rereading #52’s description, the creature is a humanoid shape “composed of fallen branches, bone shards, and scattered battlefield debris. Ivy and vines form their sinewy connective tissues, and red-stained roots form their hearts.” And it seems that broken-off blades of the “scattered battlefield debris” jut out from their arms rather than having hands or claws. So, these blades are not so much wielded weapons, but they become the creature’s natural weapons. Now, note that the original 3.0 effect of wounding was a bit different from the 3.5 effect. I think I’m change the ability so that it’s not simply like the weapon effect, but more like the ability we gave the orpsu: Bleeding Wound (Ex): The damage a THING deals with its blades causes a persistent wound. An injured creature loses 1 additional hit point each round. Multiple wounds result in cumulative hit point loss from bleeding. The continuing hit point loss can be stopped by a successful DC 15 Heal check (per wound), a cure spell, or a heal spell. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. #53 LOL! Hmm, odd stuff going on there indeed with the creature type… I think I will need to get home to read over the description in the original book to figure that one out… this may likely affect the alternate form power as well, I don’t yet know how though. I have been told before that all spell-like abilities in 3.5 are Charisma-based saves. I don’t think 3.0 had that restriction, thus you could see creatures casting like druids and such. as for the forest invisibility spell, it will probably have to be replaced – I’ll consult Joe & Suzi on that one. [/QUOTE]
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