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<blockquote data-quote="Knight Otu" data-source="post: 2101386" data-attributes="member: 192"><p>#58</p><p> </p><p>Constrict (Ex): A THING deals 1d4+3 points of damage with a successful grapple check.</p><p>Improved Grab (Ex): To use this ability, a THING must hit (a Medium or smaller creature) with its whip attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it succeeds on the grapple check, it can constrict.</p><p></p><p> </p><p>Spell-Like Abilities: At will — calm animals (DC 15), detect animals or plants, pass without trace, warp wood (DC 16), water breathing (self only), wood shape (DC 16); 3/day— animal messenger, barkskin, entangle (DC 15), goodberry, hold animal (DC 16), magic fang, protection from elements, quench (DC 17), summon nature's ally II; 1/ day — dominate animal (DC 17), snare, spike growth (DC 17). Caster level 10th. The save DCs are Charisma-based. (save DC 14 + spell level).</p><p></p><p> </p><p>Whip (Ex): A THING's whip attack is treated as a normal whip, meaning that it deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). Using the whip provokes an attack of opportunity, just as if using a ranged weapon. It can make trip attacks with it. When using a whip, it gets a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails). It can use the Weapon Finesse feat to apply its Dexterity modifier instead of its Strength modifier to attack rolls with a whip, even though it isn’t a light weapon. </p><p></p><p>Err, should be shortened. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Sounds ok.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2101386, member: 192"] #58 Constrict (Ex): A THING deals 1d4+3 points of damage with a successful grapple check. Improved Grab (Ex): To use this ability, a THING must hit (a Medium or smaller creature) with its whip attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it succeeds on the grapple check, it can constrict. Spell-Like Abilities: At will — calm animals (DC 15), detect animals or plants, pass without trace, warp wood (DC 16), water breathing (self only), wood shape (DC 16); 3/day— animal messenger, barkskin, entangle (DC 15), goodberry, hold animal (DC 16), magic fang, protection from elements, quench (DC 17), summon nature's ally II; 1/ day — dominate animal (DC 17), snare, spike growth (DC 17). Caster level 10th. The save DCs are Charisma-based. (save DC 14 + spell level). Whip (Ex): A THING's whip attack is treated as a normal whip, meaning that it deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes). Using the whip provokes an attack of opportunity, just as if using a ranged weapon. It can make trip attacks with it. When using a whip, it gets a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails). It can use the Weapon Finesse feat to apply its Dexterity modifier instead of its Strength modifier to attack rolls with a whip, even though it isn’t a light weapon. Err, should be shortened. :p Sounds ok. [/QUOTE]
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