Irda Ranger
First Post
Hey all,
So, I've heard quite a few times now that 4E reminds folks of BECMI. I found this interesting, so I read through Philotomy's OD&D Musings, Mythmere's OD&D Primer, and bought the Rules Cyclopedia. Shortly, I can see what you mean.
I would like to stick with 4E, because I think it does improve many things over previous editions. In particular, I am happy to move away from the Vancian casting system and the lop-sided class balances at various levels. That being said, I would like to know what the community's suggestions would be for good house rules to encourage the OD&D feel. Call them "The Unofficial Houses Rules of Necromancer Games", if you will.
So, suggestions?
I think it would be helpful to also express a range, if you will, of house rules from "Old School Lite" to "Hard Core OD&D." I will provide the first example:
Old School Lite: Re-arrange the classes into "Profession", rather than "Power Source", so the Martial Classes are now all "Fighting Men" and the Arcane Classes are "Magic-Users."
Hard Core OD&D: Just three classes: Fighter, Cleric and Wizard.
Old School Lite: Five Alignments: Good, Evil, Chaotic, Lawful, Neutral
Hard Core OD&D: Three alignments: Chaotic, Neutral, Lawful
I don't want to make too many suggestions though because I have never actually had the pleasure of playing 1E or OD&D. I came into the hobby just as AD&D 2E came out and that's still the system I clocked the most time under. I will leave further suggestions (and corrections, if necessary) to those with real experience here.
Thank you all for your feedback. I hope that if the response here is sufficient I will codify and post this to my personal site so that it doesn't get lost to page 32 of the boards.
So, I've heard quite a few times now that 4E reminds folks of BECMI. I found this interesting, so I read through Philotomy's OD&D Musings, Mythmere's OD&D Primer, and bought the Rules Cyclopedia. Shortly, I can see what you mean.
I would like to stick with 4E, because I think it does improve many things over previous editions. In particular, I am happy to move away from the Vancian casting system and the lop-sided class balances at various levels. That being said, I would like to know what the community's suggestions would be for good house rules to encourage the OD&D feel. Call them "The Unofficial Houses Rules of Necromancer Games", if you will.
So, suggestions?
I think it would be helpful to also express a range, if you will, of house rules from "Old School Lite" to "Hard Core OD&D." I will provide the first example:
Old School Lite: Re-arrange the classes into "Profession", rather than "Power Source", so the Martial Classes are now all "Fighting Men" and the Arcane Classes are "Magic-Users."
Hard Core OD&D: Just three classes: Fighter, Cleric and Wizard.
Old School Lite: Five Alignments: Good, Evil, Chaotic, Lawful, Neutral
Hard Core OD&D: Three alignments: Chaotic, Neutral, Lawful
I don't want to make too many suggestions though because I have never actually had the pleasure of playing 1E or OD&D. I came into the hobby just as AD&D 2E came out and that's still the system I clocked the most time under. I will leave further suggestions (and corrections, if necessary) to those with real experience here.
Thank you all for your feedback. I hope that if the response here is sufficient I will codify and post this to my personal site so that it doesn't get lost to page 32 of the boards.