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My Opinion of WOTC's Digital Initative and the current events
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3473770" data-attributes="member: 15651"><p>...snip</p><p></p><p>Sorry, I'm a bit confused by your post. Are you saying that WotC should be adapting the pen & paper D&D for the future of the web, in order to succeed like WoW? </p><p></p><p>I'm thinking as I type, so please excuse the way this may shift around a lot. Trying to figure out what you are suggesting about adapting D&D to the web. Thinking about "barriers to entry..." </p><p></p><p>New player buys the new "Introduction to D&D" boxed set. The set includes four pregen characters each with a unique password (ala Webkinz); Wizard, Fighter, Rogue, Cleric. Log into the D&D website with your password and there is your PC along with a menu: "Click here to see how your character was built" "Click here to kick some fantasy butt" etc. Then go through a series of exercises where key aspects of the pen and paper game are displayed and explained e.g: a map with a grid showing how the character can move up during its turn, spell area effects, a window that pops up during combat showing the dice rolled and what bonuses were added (Hyperlink info on the bonuses for deeper explainations, if wanted). When you level up, you go back to the character sheet and make changes and have options explained. This would all be linked to the D&D MMORPG if you wanted to keep the character and move on in the MMORPG - with a subscription, of course.</p><p></p><p>Now, to help move people from the online world into the more open and flexible world of Pen & Paper, have "The Game Academy", a place in the online world where players can read articles about how to create character backgrounds, roleplay, and prepare their own adventures outside the online world. </p><p></p><ul> <li data-xf-list-type="ul">Make The Game Academy the place for the new content that was once printed in Dragon and Dungeon. </li> <li data-xf-list-type="ul">Offer special MMORPG treasure that can be gained by reading this material and perhaps answering trivia questions based upon the material as an incentive to get MMORPG people to read it - maybe it will stick and get people trying the pen and paper game.</li> <li data-xf-list-type="ul">Offer less expensive subscriptions for people who want access to this material, but don't want to play the MMORPG.</li> <li data-xf-list-type="ul">Offer subscribers online coupons for purchases of game books from your FLGS, making the price a little more competetive with online powerhouses like Amazon.</li> <li data-xf-list-type="ul">Non-subscribers can read a summary and/or preview of the articles and purchase access to individual articles.</li> <li data-xf-list-type="ul">Allow the FLGS to have a special account where they can print and charge (for a small profit by giving the FLGS a discount rate) the articles for people who do not have or want online access.</li> </ul><p></p><p>Is this the kind of thing you are thinking?</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3473770, member: 15651"] ...snip Sorry, I'm a bit confused by your post. Are you saying that WotC should be adapting the pen & paper D&D for the future of the web, in order to succeed like WoW? I'm thinking as I type, so please excuse the way this may shift around a lot. Trying to figure out what you are suggesting about adapting D&D to the web. Thinking about "barriers to entry..." New player buys the new "Introduction to D&D" boxed set. The set includes four pregen characters each with a unique password (ala Webkinz); Wizard, Fighter, Rogue, Cleric. Log into the D&D website with your password and there is your PC along with a menu: "Click here to see how your character was built" "Click here to kick some fantasy butt" etc. Then go through a series of exercises where key aspects of the pen and paper game are displayed and explained e.g: a map with a grid showing how the character can move up during its turn, spell area effects, a window that pops up during combat showing the dice rolled and what bonuses were added (Hyperlink info on the bonuses for deeper explainations, if wanted). When you level up, you go back to the character sheet and make changes and have options explained. This would all be linked to the D&D MMORPG if you wanted to keep the character and move on in the MMORPG - with a subscription, of course. Now, to help move people from the online world into the more open and flexible world of Pen & Paper, have "The Game Academy", a place in the online world where players can read articles about how to create character backgrounds, roleplay, and prepare their own adventures outside the online world. [list] [*]Make The Game Academy the place for the new content that was once printed in Dragon and Dungeon. [*]Offer special MMORPG treasure that can be gained by reading this material and perhaps answering trivia questions based upon the material as an incentive to get MMORPG people to read it - maybe it will stick and get people trying the pen and paper game. [*]Offer less expensive subscriptions for people who want access to this material, but don't want to play the MMORPG. [*]Offer subscribers online coupons for purchases of game books from your FLGS, making the price a little more competetive with online powerhouses like Amazon. [*]Non-subscribers can read a summary and/or preview of the articles and purchase access to individual articles. [*]Allow the FLGS to have a special account where they can print and charge (for a small profit by giving the FLGS a discount rate) the articles for people who do not have or want online access. [/list] Is this the kind of thing you are thinking? [/QUOTE]
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