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My Opinion of WOTC's Digital Initative and the current events
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<blockquote data-quote="Najo" data-source="post: 3473822" data-attributes="member: 9959"><p>Thornir Alekeg, I think that WOTC needs to not make D&D into WOW. That would be a mistake, as we discussed above. The key is to make D&D a streamlined, fast play and exciting heroic, action-based, story-telling game with tactical combat not bogged down by trying to simulate what a computer can do. Combat should be fast and exciting, like play fighting.</p><p></p><p>People enjoy good stories. People enjoy using their imaginations. That won't change as long as their are outlets that encourge it. D&D is social and strongest when you can bring people together. Now, I do think you can put together virtual gaming rooms with cameras, internet speach and game play support tools (i.e. dice rolling, maps, player aids and handouts) but by trying to just deal with the mechanics and replicate them online is a mistake, it gives strength to a MMO which gives nearly the same experience as kick in the door and kill the kobold and does not require a DM. Each instance in WOW is basically a module in the classic D&D sense, and they do the hack and slay experience fine. D&D can not compete here. You have to give players (especially the new kids) a unique experience they can't get any where else. That requires roleplaying and make believe, which everyone has done at some point in their childhood. Embrace that and support heroic story telling.</p><p></p><p>This is also why I feel D&D should always support the game store. Game stores are important to hobby games as they bring people together, which is needed to allow the game to grow and spread. If game stores were not there, then D&D is now stuck in small isolated groups of friends in people's living rooms. Once that happens, it is a matter of time before the computer games snuff out roleplaying games because new generations will not be expose to it. </p><p></p><p>Our store has a ton of Yugioh and Pokemon kids in it every week. These kids are ideal targets for learning why D&D is fun, and it has to offer them something more than a MMO can, otherwise they will do the activity with the least barriers to entry, which right now is World of Warcraft. We are developing intro level D&D material that targets these customers and puts alot of these strategies into effect. Once implimented it will be interesting to see how it works.</p></blockquote><p></p>
[QUOTE="Najo, post: 3473822, member: 9959"] Thornir Alekeg, I think that WOTC needs to not make D&D into WOW. That would be a mistake, as we discussed above. The key is to make D&D a streamlined, fast play and exciting heroic, action-based, story-telling game with tactical combat not bogged down by trying to simulate what a computer can do. Combat should be fast and exciting, like play fighting. People enjoy good stories. People enjoy using their imaginations. That won't change as long as their are outlets that encourge it. D&D is social and strongest when you can bring people together. Now, I do think you can put together virtual gaming rooms with cameras, internet speach and game play support tools (i.e. dice rolling, maps, player aids and handouts) but by trying to just deal with the mechanics and replicate them online is a mistake, it gives strength to a MMO which gives nearly the same experience as kick in the door and kill the kobold and does not require a DM. Each instance in WOW is basically a module in the classic D&D sense, and they do the hack and slay experience fine. D&D can not compete here. You have to give players (especially the new kids) a unique experience they can't get any where else. That requires roleplaying and make believe, which everyone has done at some point in their childhood. Embrace that and support heroic story telling. This is also why I feel D&D should always support the game store. Game stores are important to hobby games as they bring people together, which is needed to allow the game to grow and spread. If game stores were not there, then D&D is now stuck in small isolated groups of friends in people's living rooms. Once that happens, it is a matter of time before the computer games snuff out roleplaying games because new generations will not be expose to it. Our store has a ton of Yugioh and Pokemon kids in it every week. These kids are ideal targets for learning why D&D is fun, and it has to offer them something more than a MMO can, otherwise they will do the activity with the least barriers to entry, which right now is World of Warcraft. We are developing intro level D&D material that targets these customers and puts alot of these strategies into effect. Once implimented it will be interesting to see how it works. [/QUOTE]
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