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General Tabletop Discussion
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My Opinion of WOTC's Digital Initative and the current events
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3473947" data-attributes="member: 15651"><p>OK, I see where you were going, now. From your first post I couldn't quite figure out what exactly you wanted to see changed. I cannot say I disagree with your points, but I think the reality of it is that the thrill I know I and my friends got from D&D as kids <em>has</em> been replaced by computer games. Sorry, when I was starting out in 5th grade, I played D&D for one reason - to kill things and take their stuff. It was only as I grew older, became a little more mature, and got bored with pure "kill and loot" games that I started to appreciate what you could really do with D&D. </p><p></p><p>I think I'm agreeing more with Maddman75. I don't think introducing the game to the 13 year olds will have the desired effect - too much work, no instant gratification. It feels really wierd to be saying something along the lines of "kids these days..." but I think it is the reality. The only reason it was different 20 years ago is because the computer games couldn't yet compare. I think D&D is better off getting the attention of the kids through computer gaming (creatively, don't just mimic WoW), thereby bringing them to the well, hoping they will one day drink. </p><p></p><p>One other issue with computer games that PnP RPGs will never really be able solve - time. I can pop onto the computer and play for just 45 minutes if that is all the time I have for it. That just isn't practical for a D&D game, no matter what digital gaming tools you can provide. You still need the rest of your group to agree to get together at a particular time and for the same length of time.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3473947, member: 15651"] OK, I see where you were going, now. From your first post I couldn't quite figure out what exactly you wanted to see changed. I cannot say I disagree with your points, but I think the reality of it is that the thrill I know I and my friends got from D&D as kids [i]has[/i] been replaced by computer games. Sorry, when I was starting out in 5th grade, I played D&D for one reason - to kill things and take their stuff. It was only as I grew older, became a little more mature, and got bored with pure "kill and loot" games that I started to appreciate what you could really do with D&D. I think I'm agreeing more with Maddman75. I don't think introducing the game to the 13 year olds will have the desired effect - too much work, no instant gratification. It feels really wierd to be saying something along the lines of "kids these days..." but I think it is the reality. The only reason it was different 20 years ago is because the computer games couldn't yet compare. I think D&D is better off getting the attention of the kids through computer gaming (creatively, don't just mimic WoW), thereby bringing them to the well, hoping they will one day drink. One other issue with computer games that PnP RPGs will never really be able solve - time. I can pop onto the computer and play for just 45 minutes if that is all the time I have for it. That just isn't practical for a D&D game, no matter what digital gaming tools you can provide. You still need the rest of your group to agree to get together at a particular time and for the same length of time. [/QUOTE]
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