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General Tabletop Discussion
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My Opinion of WOTC's Digital Initative and the current events
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<blockquote data-quote="gizmo33" data-source="post: 3474206" data-attributes="member: 30001"><p>Too many? So the tabletop hobby is not devisive or petty enough regarding gaming style? So my first step in this new and improved gaming environment is to step onto the campus of DnD University and get yelled at for not being a story-teller? Ideally, I'd like to find a community of gamers that support my habit, which is not what I'm going to find if someone's coming down on me because my PCs aren't furnished with some cliche Conan-knock-off of a character background.</p><p></p><p>So it's <strong>not the people that are already playing the game</strong> that are the problem. Acting like there is a right way to play the game is just increasing that so called "barrier of entry". I've spent 25 years trying to figure out what story-tellers are talking about and I'm not there yet. </p><p></p><p>How about a story-based series of modules? (hmmm) You could try developing a "story teller" gaming system (hmmmm). How about a diceless system (hmmmm). Or what about writing up your guidelines on how to improve the game and submit it to Dragon? (hmmmmm!) </p><p></p><p>My point is, story-tellers have had at least 20 years to sell their vision of what DnD is about. While there is always room to further refine your interests, I don't think that rehashing the same old gripes about people's gaming style is going to change the environment. And I don't think a collapse of the tabletop gaming industry is going to bring a flood of story-teller focused gaming products to your doorstep.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3474206, member: 30001"] Too many? So the tabletop hobby is not devisive or petty enough regarding gaming style? So my first step in this new and improved gaming environment is to step onto the campus of DnD University and get yelled at for not being a story-teller? Ideally, I'd like to find a community of gamers that support my habit, which is not what I'm going to find if someone's coming down on me because my PCs aren't furnished with some cliche Conan-knock-off of a character background. So it's [b]not the people that are already playing the game[/b] that are the problem. Acting like there is a right way to play the game is just increasing that so called "barrier of entry". I've spent 25 years trying to figure out what story-tellers are talking about and I'm not there yet. How about a story-based series of modules? (hmmm) You could try developing a "story teller" gaming system (hmmmm). How about a diceless system (hmmmm). Or what about writing up your guidelines on how to improve the game and submit it to Dragon? (hmmmmm!) My point is, story-tellers have had at least 20 years to sell their vision of what DnD is about. While there is always room to further refine your interests, I don't think that rehashing the same old gripes about people's gaming style is going to change the environment. And I don't think a collapse of the tabletop gaming industry is going to bring a flood of story-teller focused gaming products to your doorstep. [/QUOTE]
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