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My Opinion of WOTC's Digital Initative and the current events
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<blockquote data-quote="Hussar" data-source="post: 3475811" data-attributes="member: 22779"><p>That's new?  Good grief, D&D was for nerds and geeks 25 years ago.  It's never exactly been a cool hobby.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Somehow I don't think LoTR hurt D&D any.  </p><p></p><p></p><p></p><p>Note, you want to use the word stigma, not stigmata.  That's a whole 'nother beast.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p></p><p>I dunno if D&D Online is terrible.  Is it less successful than WOW?  Sure, but, then again, so's pretty much every other MMORPG out there.  Does that mean that all MMORPG's are terrible?</p><p></p><p>Nothing in this actualy <em>requires</em> players to be online to do anything.  No one is coming to your house to burn your books.  The players who are not online will continue to not be online in all likelyhood.  However, there becomes the enticement to come online when you have a number of elements that will make your life much easier as a player or a DM.</p><p></p><p>It's not about making the game more complicated.  That's never been a goal.  It's about looking at what is already out there and making life easier.</p><p></p><p></p><p></p><p>How?  Nothing in print magazines makes it easier to generate characters.  Nothing, other than core is required to make characters or to play the game.  The existence of online tools will not change that fact.</p><p></p><p></p><p></p><p>None of that is negated by an online initiative.  Unless you somehow believe that virtual tabletop play is less role play oriented than face to face, which is completely untrue.  An online tool that allows you to quickly generate a 12th level wizard, complete with feats from 8 different books and spells from the Spell compendium will in no way change what you have outlined.</p><p></p><p>I'm not really sure what you are getting at.  </p><p></p><p>My only thought is that you are somehow equating VTT play with MMORPG play.  That's a false comparison.  IME, VTT play tends to be more role play oriented actually since you no longer have the impediment of trying to imagine Bob, the 300 pound smelly guy as the hot elf chick.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 3475811, member: 22779"] That's new? Good grief, D&D was for nerds and geeks 25 years ago. It's never exactly been a cool hobby. :) Somehow I don't think LoTR hurt D&D any. Note, you want to use the word stigma, not stigmata. That's a whole 'nother beast. ;) I dunno if D&D Online is terrible. Is it less successful than WOW? Sure, but, then again, so's pretty much every other MMORPG out there. Does that mean that all MMORPG's are terrible? Nothing in this actualy [i]requires[/i] players to be online to do anything. No one is coming to your house to burn your books. The players who are not online will continue to not be online in all likelyhood. However, there becomes the enticement to come online when you have a number of elements that will make your life much easier as a player or a DM. It's not about making the game more complicated. That's never been a goal. It's about looking at what is already out there and making life easier. How? Nothing in print magazines makes it easier to generate characters. Nothing, other than core is required to make characters or to play the game. The existence of online tools will not change that fact. None of that is negated by an online initiative. Unless you somehow believe that virtual tabletop play is less role play oriented than face to face, which is completely untrue. An online tool that allows you to quickly generate a 12th level wizard, complete with feats from 8 different books and spells from the Spell compendium will in no way change what you have outlined. I'm not really sure what you are getting at. My only thought is that you are somehow equating VTT play with MMORPG play. That's a false comparison. IME, VTT play tends to be more role play oriented actually since you no longer have the impediment of trying to imagine Bob, the 300 pound smelly guy as the hot elf chick. :) [/QUOTE]
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