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General Tabletop Discussion
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My Opinion of WOTC's Digital Initative and the current events
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<blockquote data-quote="satori01" data-source="post: 3478333" data-attributes="member: 7859"><p>Barrier of entry can be a bit of a silly term, as the biggest barrier to entry for D&D is Reading and the need of a DM and other Players.</p><p>Correspondingly going to a more Magic the Gathering style approach, where you need just a minimum of 2 players and the reading is in smaller batches would remove a large barrier of entry... and alienate the existing fan base.</p><p></p><p>I agree that creativity and being able to alter the existing world are the aspects that make role playing great.</p><p></p><p>Having Internet based tools I think does not impede those aspects,  any more than print based tools.  The D&D market is primarily in the USA, and I would imagine to a lesser extent Europe....most players are probably English Speakers.</p><p></p><p>Given that market, the Internet is not an unreasonable thing to assume people have access to .</p><p>I get the sense people are talking about design barriers of entry which means in general rules lite settings.  The funny thing is, I would not say that MMORPG are rules light settings.</p><p></p><p>People I think do not mind a bit of complexity in character design as long as that complexity equates to choices, and compelling choices at that.</p><p></p><p>I also think people do not mind the square based nature of D&D combat and AoO's.  I have tried to run "old school" adventures w/o graphical representation and my players, even those that were advocating a return to the old days, eventually clammered for the return of the battle mat.</p><p></p><p>Design wise I would say actions like Tripping, Sundering, Bull Rushing, grappling etc should not require feats to use those options properly.  I would also leave spells a little more open ended, in terms of effects.  3.5 spells are very codified....in many ways this is a good thing as it reduces rules discussion between only 2 parties....but it also mitigates creative uses of spells.</p></blockquote><p></p>
[QUOTE="satori01, post: 3478333, member: 7859"] Barrier of entry can be a bit of a silly term, as the biggest barrier to entry for D&D is Reading and the need of a DM and other Players. Correspondingly going to a more Magic the Gathering style approach, where you need just a minimum of 2 players and the reading is in smaller batches would remove a large barrier of entry... and alienate the existing fan base. I agree that creativity and being able to alter the existing world are the aspects that make role playing great. Having Internet based tools I think does not impede those aspects, any more than print based tools. The D&D market is primarily in the USA, and I would imagine to a lesser extent Europe....most players are probably English Speakers. Given that market, the Internet is not an unreasonable thing to assume people have access to . I get the sense people are talking about design barriers of entry which means in general rules lite settings. The funny thing is, I would not say that MMORPG are rules light settings. People I think do not mind a bit of complexity in character design as long as that complexity equates to choices, and compelling choices at that. I also think people do not mind the square based nature of D&D combat and AoO's. I have tried to run "old school" adventures w/o graphical representation and my players, even those that were advocating a return to the old days, eventually clammered for the return of the battle mat. Design wise I would say actions like Tripping, Sundering, Bull Rushing, grappling etc should not require feats to use those options properly. I would also leave spells a little more open ended, in terms of effects. 3.5 spells are very codified....in many ways this is a good thing as it reduces rules discussion between only 2 parties....but it also mitigates creative uses of spells. [/QUOTE]
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