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General Tabletop Discussion
*TTRPGs General
My Opinion of WOTC's Digital Initative and the current events
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<blockquote data-quote="Najo" data-source="post: 3479742" data-attributes="member: 9959"><p>The only explaination I see is either they have plans to use the liscenses or they want the choice too. They may also feel that the books did not meet their standards (as many were in black and white or had inconsistant crunch materials). </p><p></p><p></p><p></p><p>If I was Wizards I would keep dragon and dungeon going and then bring a digital alternative to my website and offer bonus material online. It makes no sense as the advertisers I am sure covered the magazine's expenses. So it is now a whole marketing avenue that they cut off from their products. </p><p></p><p></p><p></p><p>As far as other company quick starts, I think many fail to do it in the proper fashion. Our retail store has perfected the demo systems for CCGs and Mininature Games and roleplaying is something we are cracking into next. The easiest product right now that meets the quick demo to deep game play in our industry is Warhammer 40,000. I can teach you the basics and get you having fun in minutes and once your rolling the product line is intuitive with a little guidance. This is not the case with Magic or D&D. You would not believe how hard it is to teach basics in Magic, like tapping and mana pool. Gamers get it quicker than non-gamers, but none the less you can spend 10 minutes alone discussing that one element of the game before they "get it" That is a bad barrier to entry. For Warhammer 40,000 it is just move, shoot assault and tell them what to roll. They get the rest quickly and before you know it, they are open to being taught army profiles, point systems, planning and building an army. </p><p></p><p>D&D needs a demo like that, that use story based goals and choices, not just combat, killing and loot. The hack and slay side of D&D is just mechanics, not the heroic adventuring it can become. You got to immerse the player and get them to make personal choices based on the character's emotions and goals that they can relate with. Otherwise, why play D&D when a computer game does the combat system style of play better.</p></blockquote><p></p>
[QUOTE="Najo, post: 3479742, member: 9959"] The only explaination I see is either they have plans to use the liscenses or they want the choice too. They may also feel that the books did not meet their standards (as many were in black and white or had inconsistant crunch materials). If I was Wizards I would keep dragon and dungeon going and then bring a digital alternative to my website and offer bonus material online. It makes no sense as the advertisers I am sure covered the magazine's expenses. So it is now a whole marketing avenue that they cut off from their products. As far as other company quick starts, I think many fail to do it in the proper fashion. Our retail store has perfected the demo systems for CCGs and Mininature Games and roleplaying is something we are cracking into next. The easiest product right now that meets the quick demo to deep game play in our industry is Warhammer 40,000. I can teach you the basics and get you having fun in minutes and once your rolling the product line is intuitive with a little guidance. This is not the case with Magic or D&D. You would not believe how hard it is to teach basics in Magic, like tapping and mana pool. Gamers get it quicker than non-gamers, but none the less you can spend 10 minutes alone discussing that one element of the game before they "get it" That is a bad barrier to entry. For Warhammer 40,000 it is just move, shoot assault and tell them what to roll. They get the rest quickly and before you know it, they are open to being taught army profiles, point systems, planning and building an army. D&D needs a demo like that, that use story based goals and choices, not just combat, killing and loot. The hack and slay side of D&D is just mechanics, not the heroic adventuring it can become. You got to immerse the player and get them to make personal choices based on the character's emotions and goals that they can relate with. Otherwise, why play D&D when a computer game does the combat system style of play better. [/QUOTE]
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