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<blockquote data-quote="aco175" data-source="post: 7621404" data-attributes="member: 27385"><p>I tend to have mass combat take place off-stage. If the PCs are fighting in the middle of a swarm of bad guys and have groups of good guys around them, I may roll once for a group not affecting the PCs. If I roll high I may place a chip next to one or two good guys or bad guys showing they a 'bloodied' or half dead. It gives the players a sense of seeing how the battle is going and gives them a chance to affect the other groups. </p><p></p><p>I tend to have an idea on how the overall fight is going to go and the PCs group can affect the overall outcome. They may engage some leader-type groups and if they win, the battle sways to their side, but if they flee or avoid those groups, the battle may sway away from them. I tend to make several encounters that the PCs can go to and help. There may be a fight on the wall or the front gate where swarms of troops come. They may go to a moving siege tower coming at the castle, or sneak to the leader tent. There may be calls for assistance to pull back to the keep due to shock troops teleporting in or a wall breaking that needs support. The PCs are able to make choices on where to go and who to help, but the overall battle may hinge on their choices. </p><p></p><p>I also like to describe the choices like if they go to the gate and not the wall. The wall may fall ,but the gate holds.</p></blockquote><p></p>
[QUOTE="aco175, post: 7621404, member: 27385"] I tend to have mass combat take place off-stage. If the PCs are fighting in the middle of a swarm of bad guys and have groups of good guys around them, I may roll once for a group not affecting the PCs. If I roll high I may place a chip next to one or two good guys or bad guys showing they a 'bloodied' or half dead. It gives the players a sense of seeing how the battle is going and gives them a chance to affect the other groups. I tend to have an idea on how the overall fight is going to go and the PCs group can affect the overall outcome. They may engage some leader-type groups and if they win, the battle sways to their side, but if they flee or avoid those groups, the battle may sway away from them. I tend to make several encounters that the PCs can go to and help. There may be a fight on the wall or the front gate where swarms of troops come. They may go to a moving siege tower coming at the castle, or sneak to the leader tent. There may be calls for assistance to pull back to the keep due to shock troops teleporting in or a wall breaking that needs support. The PCs are able to make choices on where to go and who to help, but the overall battle may hinge on their choices. I also like to describe the choices like if they go to the gate and not the wall. The wall may fall ,but the gate holds. [/QUOTE]
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