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<blockquote data-quote="Yenrak" data-source="post: 7621507" data-attributes="member: 6888829"><p>We ended up not using my ad hoc battle system anyway. I wanted it to be ready in case the players just wanted to have their characters in the thick of the battle. But they opted for a commando raid on a crucial hill the giants were using to signal their troops. </p><p></p><p>I set it up as a kind of battle sandbox. My players decided they wanted to somehow cripple the enemies lines of communication and figured out where the signal forces were based. So they counted a raid on the place. One rogue used disguise self to appear like a bugbear, the wizard made herself and another invisible. Meanwhile, the cleric hid nearby to provide back-up if needed. Oh, and he had Felgolos in halfing form with him. Two fighters were stationed far above in the castle of a friendly Cloud Giant, ready to drop into the fight as needed. </p><p></p><p>They were needed and got to do a High-Altitude Low-Feather Fall drop right into the battle.</p><p></p><p>The signal outpost was manned by 20 goblins, 4 bugbears, 2 ogres, and 2 hill giants. The cleric got taken out when he joined the fight. Felgolos fled after being reduced to 50 hit points fighting with the hill giants. The wizard nearly went down too. But in the end the party was victorious and took the hill.</p><p></p><p>From that hill the party watched as the dwarven forces clashed with the humanoids. But since the humanoids were undirected, the dwarves won out and routed those who had besieged the city.</p><p></p><p>The party is now The Heroes of Hundlestone (my stand in for Goldenfields) and preparing to return to the road northward, guarding Master Paddywinkle's caravan to Bryn Shander.</p></blockquote><p></p>
[QUOTE="Yenrak, post: 7621507, member: 6888829"] We ended up not using my ad hoc battle system anyway. I wanted it to be ready in case the players just wanted to have their characters in the thick of the battle. But they opted for a commando raid on a crucial hill the giants were using to signal their troops. I set it up as a kind of battle sandbox. My players decided they wanted to somehow cripple the enemies lines of communication and figured out where the signal forces were based. So they counted a raid on the place. One rogue used disguise self to appear like a bugbear, the wizard made herself and another invisible. Meanwhile, the cleric hid nearby to provide back-up if needed. Oh, and he had Felgolos in halfing form with him. Two fighters were stationed far above in the castle of a friendly Cloud Giant, ready to drop into the fight as needed. They were needed and got to do a High-Altitude Low-Feather Fall drop right into the battle. The signal outpost was manned by 20 goblins, 4 bugbears, 2 ogres, and 2 hill giants. The cleric got taken out when he joined the fight. Felgolos fled after being reduced to 50 hit points fighting with the hill giants. The wizard nearly went down too. But in the end the party was victorious and took the hill. From that hill the party watched as the dwarven forces clashed with the humanoids. But since the humanoids were undirected, the dwarves won out and routed those who had besieged the city. The party is now The Heroes of Hundlestone (my stand in for Goldenfields) and preparing to return to the road northward, guarding Master Paddywinkle's caravan to Bryn Shander. [/QUOTE]
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