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<blockquote data-quote="GreenTengu" data-source="post: 6398877" data-attributes="member: 6777454"><p>I have to look through... and my initial impression is...</p><p></p><p>WTH is this crap?</p><p>Okay, so you create a bunch of level 0 "normies" of all the captacular names you could give something. They are determined by randomly rolling 3d6 from the first attribute to the last and you randomly roll a race which consists of "elf, dwarf, halfling or human"-- all which an equal chance of occurring, mind you, and none of them particularly well balanced against one another. In fact, let's face it-- it is just a bland attempt to put them back to the first draft-- in other words, the first set of really random and arbitrary abilities initially assigned to those races.</p><p></p><p>Even if this was supposed to be simulationist.... where is the chance to end up with a gnome, hobgoblin, or (half-)orc that generally appears in every bar, tavern, thieves guild and mercenary guild within most D&D worlds?</p><p></p><p>You know what. Nevermind that. Let's focus on taking these random characters who have a bunch of attributes that likely don't actually contribute to survival or completion of this same level 1 adventure. And the PCs agree to take one of their utterly randomly generated characters they have no real attachment to through this exact same adventure 12 times.</p><p></p><p>At that point, all the survivors become level 1 and take one of the four most dull and unoriginal classes. The can multiclass between them all they like, so I suppose that's something...</p><p></p><p>Okay, so only on the 13th adventure will players actually begin to see anything "new". And by "new" we mean old, tired, worn and familiar prewritten adventures that they will be railroaded through because the characters are specifically expected to have no personality, motive, ambitions, desires or emotions that would distract them from following the one path to the end of the adventure.</p><p></p><p>All in all, this seems to be an attempt to change D&D to the point that it well... would not only not be a roleplaying game, but so that it would be played best by computers rather than people. I am not even sure people would find this crap playable even if one were to turn it into a computer game. Who would want to run through the same exact level 12 times with utterly randomly generated characters that in no way reflect anything that came out of their imagination, but is just a random set of numbers on a sheet with no actual CHARACTER attached to it.</p><p></p><p>You know, Mr. Philmont, all considered-- it becomes clear to me that you have never actually played a roleplaying game. You seem to be willing to pour an enormous about of effort and work into ultimately proving that you have never actually played one and have no idea what makes one good or enjoyable. Basically, your entire aim seems to be to take Dungeons & Dragons and violently violate it while strangling every last breath of life from it.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6398877, member: 6777454"] I have to look through... and my initial impression is... WTH is this crap? Okay, so you create a bunch of level 0 "normies" of all the captacular names you could give something. They are determined by randomly rolling 3d6 from the first attribute to the last and you randomly roll a race which consists of "elf, dwarf, halfling or human"-- all which an equal chance of occurring, mind you, and none of them particularly well balanced against one another. In fact, let's face it-- it is just a bland attempt to put them back to the first draft-- in other words, the first set of really random and arbitrary abilities initially assigned to those races. Even if this was supposed to be simulationist.... where is the chance to end up with a gnome, hobgoblin, or (half-)orc that generally appears in every bar, tavern, thieves guild and mercenary guild within most D&D worlds? You know what. Nevermind that. Let's focus on taking these random characters who have a bunch of attributes that likely don't actually contribute to survival or completion of this same level 1 adventure. And the PCs agree to take one of their utterly randomly generated characters they have no real attachment to through this exact same adventure 12 times. At that point, all the survivors become level 1 and take one of the four most dull and unoriginal classes. The can multiclass between them all they like, so I suppose that's something... Okay, so only on the 13th adventure will players actually begin to see anything "new". And by "new" we mean old, tired, worn and familiar prewritten adventures that they will be railroaded through because the characters are specifically expected to have no personality, motive, ambitions, desires or emotions that would distract them from following the one path to the end of the adventure. All in all, this seems to be an attempt to change D&D to the point that it well... would not only not be a roleplaying game, but so that it would be played best by computers rather than people. I am not even sure people would find this crap playable even if one were to turn it into a computer game. Who would want to run through the same exact level 12 times with utterly randomly generated characters that in no way reflect anything that came out of their imagination, but is just a random set of numbers on a sheet with no actual CHARACTER attached to it. You know, Mr. Philmont, all considered-- it becomes clear to me that you have never actually played a roleplaying game. You seem to be willing to pour an enormous about of effort and work into ultimately proving that you have never actually played one and have no idea what makes one good or enjoyable. Basically, your entire aim seems to be to take Dungeons & Dragons and violently violate it while strangling every last breath of life from it. [/QUOTE]
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