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My own take on d20: H20 [Help much appreciated]
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<blockquote data-quote="Nonei" data-source="post: 5109042" data-attributes="member: 88176"><p>Well, I love this idea, but if you combine the two directly (i.e. compare the number of feet away with the move distances) and consider the average (D&D) movement rate for a medium two-legged creature (non-dwarf) is 30 feet, it doesn't quite work out. I played around with it a little, and I think that it needs one more range (speaking as one who has never played without miniatures for combat, so I understand I may be wrong in practice)</p><p> </p><p><strong>Adjacent:</strong> 0 move distance. Right next to each other, melee combat range</p><p><strong>Close:</strong> 1/2 move distance. Within about 15 feet of each other, reach/polearm/point blank range</p><p><strong>Short:</strong> 1 move distance. Within about 30 feet of each other, one movement away or charge range or for fighting with ranged weapons at no penalty</p><p><strong>Medium:</strong> 2 move distances. Within about 60 feet of each other, double-move or charge range or for fighting with ranged weapons at a no penalty</p><p><strong>Long:</strong> 4 move distances. Within about 120 feet of each other, 2 rounds of double-move or one running round away, or for fighting with ranged weapons at a one-step penalty</p><p><strong>Very Long:</strong> 6 move distances. Within about 240 feet of each other, 3-4 rounds of double-move or two running rounds away, or for fighting with ranged weapons at a two-step penalty</p><p><strong>Extreme:</strong> 8 move distances. Over 240 feet away or so, 5 or more rounds of movement or three or more rounds of running away, or for fighting with ranged weapons at a three-step penalty</p><p> </p><p>Reach would have to be taken into consideration, of course. I'm not sure how to take into account the speeds of different creatures. You wouldn't want 'halfs' in there, and a number of D20 things affect speed in 5-10'/round increments (size, armor, dwarves, number of legs for monsters, etc). You could, however, just eliminate that element of complexity from your game. A fast medium creature like a wolf could have a movement of 2. </p><p> </p><p>Instead of 1 movement =30 you could make 1 movement =25 (then it would go 5, 15 (or 10), 25, 50, 100, 200, >200) so the numbers are more even.</p></blockquote><p></p>
[QUOTE="Nonei, post: 5109042, member: 88176"] Well, I love this idea, but if you combine the two directly (i.e. compare the number of feet away with the move distances) and consider the average (D&D) movement rate for a medium two-legged creature (non-dwarf) is 30 feet, it doesn't quite work out. I played around with it a little, and I think that it needs one more range (speaking as one who has never played without miniatures for combat, so I understand I may be wrong in practice) [B]Adjacent:[/B] 0 move distance. Right next to each other, melee combat range [B]Close:[/B] 1/2 move distance. Within about 15 feet of each other, reach/polearm/point blank range [B]Short:[/B] 1 move distance. Within about 30 feet of each other, one movement away or charge range or for fighting with ranged weapons at no penalty [B]Medium:[/B] 2 move distances. Within about 60 feet of each other, double-move or charge range or for fighting with ranged weapons at a no penalty [B]Long:[/B] 4 move distances. Within about 120 feet of each other, 2 rounds of double-move or one running round away, or for fighting with ranged weapons at a one-step penalty [B]Very Long:[/B] 6 move distances. Within about 240 feet of each other, 3-4 rounds of double-move or two running rounds away, or for fighting with ranged weapons at a two-step penalty [B]Extreme:[/B] 8 move distances. Over 240 feet away or so, 5 or more rounds of movement or three or more rounds of running away, or for fighting with ranged weapons at a three-step penalty Reach would have to be taken into consideration, of course. I'm not sure how to take into account the speeds of different creatures. You wouldn't want 'halfs' in there, and a number of D20 things affect speed in 5-10'/round increments (size, armor, dwarves, number of legs for monsters, etc). You could, however, just eliminate that element of complexity from your game. A fast medium creature like a wolf could have a movement of 2. Instead of 1 movement =30 you could make 1 movement =25 (then it would go 5, 15 (or 10), 25, 50, 100, 200, >200) so the numbers are more even. [/QUOTE]
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