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My own take on d20: H20 [Help much appreciated]
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 5109495" data-attributes="member: 86279"><p>Well, my idea works on the premise that exact measurements don't really matter, and it gets rid of feet altogether, and in this regard it gets rid of the focus on miniatures and it makes it a bit more abstract in that sense, as everything is based on which range increment/zone you find yourself in.</p><p> </p><p>Like, the tavern that is 3 Increments long. It doesn't matter where you are within each zone, what matters is knowing which zone you are in so you know what the modifier would be when attacking somebody in said zone.</p><p> </p><p>If you wanted to, you could split it up into 6 zones, 3 long by 2 wide, and then you could have the map drawn out, and in each zone, lets say in zone 5 (middle bottom zone) there's the chandalier that people would swing on by targetting it with a stunt action, or in zones 3, 4, and 5 there are tables and chairs that people can use, and the bar itself is in zone 2, against the north wall in the middle of the room, so if someone is in zone 2 they can jump behind the bar for additional cover. Things like that.</p><p> </p><p>Stuff like this actually helps me visualize better than using detailed feet and inches movements. Plus it seperates people from the minuteness and specific tactical elements of using miniatures that tend to grind out combats to the extreme lengths that they tend to become...and become boring in the process.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 5109495, member: 86279"] Well, my idea works on the premise that exact measurements don't really matter, and it gets rid of feet altogether, and in this regard it gets rid of the focus on miniatures and it makes it a bit more abstract in that sense, as everything is based on which range increment/zone you find yourself in. Like, the tavern that is 3 Increments long. It doesn't matter where you are within each zone, what matters is knowing which zone you are in so you know what the modifier would be when attacking somebody in said zone. If you wanted to, you could split it up into 6 zones, 3 long by 2 wide, and then you could have the map drawn out, and in each zone, lets say in zone 5 (middle bottom zone) there's the chandalier that people would swing on by targetting it with a stunt action, or in zones 3, 4, and 5 there are tables and chairs that people can use, and the bar itself is in zone 2, against the north wall in the middle of the room, so if someone is in zone 2 they can jump behind the bar for additional cover. Things like that. Stuff like this actually helps me visualize better than using detailed feet and inches movements. Plus it seperates people from the minuteness and specific tactical elements of using miniatures that tend to grind out combats to the extreme lengths that they tend to become...and become boring in the process. [/QUOTE]
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