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My own take on d20: H20 [Help much appreciated]
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<blockquote data-quote="Nonei" data-source="post: 5111163" data-attributes="member: 88176"><p>What I am saying is to only use the comparison to feet as a guideline, to make sure there is consistency, and then after that point it would become flexible. More than 6 zones away could then be viewed in groups of 6.</p><p></p><p>Having 1 zone~15' square would allow, for example, the translation of spells more easily simply by rounding. A fireball would hit everyone that is in the same zone. A flame strike (5' radius) could be written as target: 1-2 adjacent creatures.</p><p></p><p>I understand you are saying that once you place actual measurements on a 'distance' or 'zone' then it becomes much less abstract, although I think you may be overstating the rigidity of the suggestion. IMO if Stormingmarcus is going to base his rules off the SRD and D20, there are just too many things that are tied into measurements to not have some sort of guideline. </p><p></p><p>I re-read your posts above, and I honestly don't understand how having a guideline for the size of a zone goes against anything in your suggestion. In your version, you are still assuming some sort of continuity for zones: a certain amount of movement to go from one zone to the next, everyone within the same zone is considered adjacent and can melee attack each other. That's all the same.</p><p></p><p>If we compared it to using 5' squares and a battlemat, then you get into cover and trying to 5' step and flank and all that. Whereas by saying 'everyone in a zone is adjacent' - no matter how big a zone is assumed to be - the party can just say, ok I work my way around so I'm flanking, or I'm going to hop on a table to attack, without worrying exactly where each miniature is.</p><p></p><p>I would be interested in seeing an example of an in-game situation that you would want to have complete flexibility or that the guideline of having zones be around 15' (i.e. anywhere from 10-20' wide) would be too constricting or hard to keep track of verbally? </p><p></p><p>You say that to have the guideline of how big a zone is defeats the whole purpose of a zone. What do you see as the purpose of a zone? And why would a guideline of how big that zone is defeat the purpose?</p><p></p><p>I am asking because I am curious, and it seems you have played without miniatures before so you perhaps have a better understanding of how it works in practice.</p></blockquote><p></p>
[QUOTE="Nonei, post: 5111163, member: 88176"] What I am saying is to only use the comparison to feet as a guideline, to make sure there is consistency, and then after that point it would become flexible. More than 6 zones away could then be viewed in groups of 6. Having 1 zone~15' square would allow, for example, the translation of spells more easily simply by rounding. A fireball would hit everyone that is in the same zone. A flame strike (5' radius) could be written as target: 1-2 adjacent creatures. I understand you are saying that once you place actual measurements on a 'distance' or 'zone' then it becomes much less abstract, although I think you may be overstating the rigidity of the suggestion. IMO if Stormingmarcus is going to base his rules off the SRD and D20, there are just too many things that are tied into measurements to not have some sort of guideline. I re-read your posts above, and I honestly don't understand how having a guideline for the size of a zone goes against anything in your suggestion. In your version, you are still assuming some sort of continuity for zones: a certain amount of movement to go from one zone to the next, everyone within the same zone is considered adjacent and can melee attack each other. That's all the same. If we compared it to using 5' squares and a battlemat, then you get into cover and trying to 5' step and flank and all that. Whereas by saying 'everyone in a zone is adjacent' - no matter how big a zone is assumed to be - the party can just say, ok I work my way around so I'm flanking, or I'm going to hop on a table to attack, without worrying exactly where each miniature is. I would be interested in seeing an example of an in-game situation that you would want to have complete flexibility or that the guideline of having zones be around 15' (i.e. anywhere from 10-20' wide) would be too constricting or hard to keep track of verbally? You say that to have the guideline of how big a zone is defeats the whole purpose of a zone. What do you see as the purpose of a zone? And why would a guideline of how big that zone is defeat the purpose? I am asking because I am curious, and it seems you have played without miniatures before so you perhaps have a better understanding of how it works in practice. [/QUOTE]
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