Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Meta - Forums About Forums
Archive-threads
My Paladin killed a child molester (and now my DM wants to take away my powers!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darklone" data-source="post: 1565903" data-attributes="member: 1372"><p>I just hope I don't miss anything important in the next three pages of posts I didn't read yet ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As a DM, I like paladin players who don't simply try to use the gameplay advantages a paladin has. E.g. I like to push them into situations similar (usually not as bad as) this one here and check how they react. If the player reacts in a way that shows he's thinking about the typical paladin problems ... he wins. If not, I take care to counteract extensive munchkinism due to Divine Might/Spirited Charge builds... and go on. </p><p></p><p>If he reacts positively, he will usually end up as the center of the campaign. Favoritism by my side, I have to confess, but there's not that much that fascinates me more.</p><p></p><p>I do try not to set traps for him and I will certainly not screw. I see myself as a DM who offers each player his time as superman. </p><p></p><p>Sooo... in a FR campaign that I would run... weow. Long time ago I ran my last FR game. But yes, the last time a PC showed (in my terms) heroic behavior, he was awarded by a shortcut in the campaign difficulties which the group would have not achieved in any other way (e.g. one of the BBEGs was out of order for good). Of course, I introduced a new one... but one without all the connections of the old one, so the players HAD an advantage.</p><p></p><p>Me neither. But they are supposed to try. If it doesn't work, they will work against the greater evil... e.g. setting things right in town, not only molesting small molesters.</p><p></p><p>Right. But that does not mean IMC that the PLAYER acts as the representative if the DM has another opinion. I had this problem in two of my own campaigns and in one where I was a player (not the paladin). Luckily in my own campaigns, I was able to solve it before it actually occured... by talking.</p><p></p><p>By the DMs reaction, I didn't have this feeling. I understood the DMs words as a statement that he understood his paladins different. Otherwise it doesn't really make sense to me (e.g. the player should have been awarded for slaughtering the molester). OTOH, that would be a game that's less interesting to me because human interactions are simplified to a CRPG level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I have to admit: One of the reasons I don't play the realms (in that way). A world like this doesn't make sense to me... And I do like to see some sense or realism in the actions of NPCs.</p></blockquote><p></p>
[QUOTE="Darklone, post: 1565903, member: 1372"] I just hope I don't miss anything important in the next three pages of posts I didn't read yet ... ;) As a DM, I like paladin players who don't simply try to use the gameplay advantages a paladin has. E.g. I like to push them into situations similar (usually not as bad as) this one here and check how they react. If the player reacts in a way that shows he's thinking about the typical paladin problems ... he wins. If not, I take care to counteract extensive munchkinism due to Divine Might/Spirited Charge builds... and go on. If he reacts positively, he will usually end up as the center of the campaign. Favoritism by my side, I have to confess, but there's not that much that fascinates me more. I do try not to set traps for him and I will certainly not screw. I see myself as a DM who offers each player his time as superman. Sooo... in a FR campaign that I would run... weow. Long time ago I ran my last FR game. But yes, the last time a PC showed (in my terms) heroic behavior, he was awarded by a shortcut in the campaign difficulties which the group would have not achieved in any other way (e.g. one of the BBEGs was out of order for good). Of course, I introduced a new one... but one without all the connections of the old one, so the players HAD an advantage. Me neither. But they are supposed to try. If it doesn't work, they will work against the greater evil... e.g. setting things right in town, not only molesting small molesters. Right. But that does not mean IMC that the PLAYER acts as the representative if the DM has another opinion. I had this problem in two of my own campaigns and in one where I was a player (not the paladin). Luckily in my own campaigns, I was able to solve it before it actually occured... by talking. By the DMs reaction, I didn't have this feeling. I understood the DMs words as a statement that he understood his paladins different. Otherwise it doesn't really make sense to me (e.g. the player should have been awarded for slaughtering the molester). OTOH, that would be a game that's less interesting to me because human interactions are simplified to a CRPG level :D I have to admit: One of the reasons I don't play the realms (in that way). A world like this doesn't make sense to me... And I do like to see some sense or realism in the actions of NPCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
My Paladin killed a child molester (and now my DM wants to take away my powers!)
Top