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My Paladin killed a child molester (and now my DM wants to take away my powers!)
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<blockquote data-quote="nonamazing" data-source="post: 1566202" data-attributes="member: 12118"><p>I didn't mean to say that we need to avoid such things.  In fact, I very strongly believe that roleplaying <em>benefits</em> in a very significant way from dealing with serious issues.  Every story we tell needs to have some level of conflict in it.  My belief is that the level of your reaction to these ideas should be equal to the level of respect and seriousness the idea deserves.  To be playing in a campaign with such mature concepts, and to turn this sort of situation into a complaint about the loss of 'powers' seems foolish.  I'm not seeing a lot of maturity coming from this group.</p><p></p><p>Yes, certainly bring violence into your games.  Use serious situations, and make your players think about the consequences of their characters' actions.  Make your story vibrant and alive and as realistic as you want it to be.  And then treat it with the level of respect it deserves.  There's a lack of compatability between the player who wants to roleplay through adult situations but also feels the need to quibble over an essential unimportant rule mechanism.</p><p></p><p>My problem isn't with the seriousness of the depicted situation, but with the way this particular group had reacted to it.  I don't feel that they trust one another, or that they really understand what one another want from the game  (Of course, I'm not really speaking about the whole <em>group</em> per se, just the relationship between this particular player and DM).</p></blockquote><p></p>
[QUOTE="nonamazing, post: 1566202, member: 12118"] I didn't mean to say that we need to avoid such things. In fact, I very strongly believe that roleplaying [I]benefits[/I] in a very significant way from dealing with serious issues. Every story we tell needs to have some level of conflict in it. My belief is that the level of your reaction to these ideas should be equal to the level of respect and seriousness the idea deserves. To be playing in a campaign with such mature concepts, and to turn this sort of situation into a complaint about the loss of 'powers' seems foolish. I'm not seeing a lot of maturity coming from this group. Yes, certainly bring violence into your games. Use serious situations, and make your players think about the consequences of their characters' actions. Make your story vibrant and alive and as realistic as you want it to be. And then treat it with the level of respect it deserves. There's a lack of compatability between the player who wants to roleplay through adult situations but also feels the need to quibble over an essential unimportant rule mechanism. My problem isn't with the seriousness of the depicted situation, but with the way this particular group had reacted to it. I don't feel that they trust one another, or that they really understand what one another want from the game (Of course, I'm not really speaking about the whole [I]group[/I] per se, just the relationship between this particular player and DM). [/QUOTE]
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My Paladin killed a child molester (and now my DM wants to take away my powers!)
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