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My Paladin Needs Your Help!
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<blockquote data-quote="Wolfwood2" data-source="post: 3341805" data-attributes="member: 39394"><p>You really need to start pulling out your mount all the time and get that Ride skill up. I didn't realize until playing a paladin just how powerful a class ability the mount is.</p><p></p><p>The mount gives you incredible mobility on the battlefield, and when you charge with a lance while mounted all of your damage is doubled! If you have the Spirited Charge feat, your damage is tripled. Say that you charge with a lance while power attacking for a modest 5 and smiting, while using Spirited Charge.</p><p></p><p>That's 1d8 + 15 (strength bonus) +45 (smite) + 15 (power attack) = 1d8 + 75. On one attack. And that's just for a plain old ordinary lance. Using a modest magical lance (say +2) and that's another +6 damage. Have Divine Favor active, and you're talking another +3. Any source of additional damage is hideously magnified.</p><p></p><p>A good charging paladin build can open a battle with a truly impressive bang.</p><p></p><p>I'd suggest:</p><p></p><p>Power Attack (keep)</p><p>Cleave (keep)</p><p>Mounted COmbat (keep)</p><p>Great Cleave (Change for Ride-by attack)</p><p>Divine Might (keep)</p><p>Weapon Focus (Longsword) (keep)</p><p>15th level feat (take spirited charge)</p><p></p><p>And that's just the damage side. Remember battlefield mobility? A warhorse has a base speed of 50. Being your mount gets it +10 for 60. Get the (only 6000 gp) Horseshoes of a Zephyr, and you can charge across even unstable or broken ground. Don't want to stay in close to an enemy? Use Ride-By attack to smack him with your lance without pausing to take a full attack.</p><p></p><p>Also, little known fact, but warhorses have Scent and can allow you to locate invisible enemies.</p><p></p><p>Mounted Combat is the way.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3341805, member: 39394"] You really need to start pulling out your mount all the time and get that Ride skill up. I didn't realize until playing a paladin just how powerful a class ability the mount is. The mount gives you incredible mobility on the battlefield, and when you charge with a lance while mounted all of your damage is doubled! If you have the Spirited Charge feat, your damage is tripled. Say that you charge with a lance while power attacking for a modest 5 and smiting, while using Spirited Charge. That's 1d8 + 15 (strength bonus) +45 (smite) + 15 (power attack) = 1d8 + 75. On one attack. And that's just for a plain old ordinary lance. Using a modest magical lance (say +2) and that's another +6 damage. Have Divine Favor active, and you're talking another +3. Any source of additional damage is hideously magnified. A good charging paladin build can open a battle with a truly impressive bang. I'd suggest: Power Attack (keep) Cleave (keep) Mounted COmbat (keep) Great Cleave (Change for Ride-by attack) Divine Might (keep) Weapon Focus (Longsword) (keep) 15th level feat (take spirited charge) And that's just the damage side. Remember battlefield mobility? A warhorse has a base speed of 50. Being your mount gets it +10 for 60. Get the (only 6000 gp) Horseshoes of a Zephyr, and you can charge across even unstable or broken ground. Don't want to stay in close to an enemy? Use Ride-By attack to smack him with your lance without pausing to take a full attack. Also, little known fact, but warhorses have Scent and can allow you to locate invisible enemies. Mounted Combat is the way. [/QUOTE]
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