Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My party beat the dragon!! (A 4e playtest review)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dragonblade" data-source="post: 4124752" data-attributes="member: 2804"><p>Nice review! Sounds like you guys had a good time. Just some comments on your "negatives".</p><p></p><p>When we played, the DM just had the players track marking. It was their PC's ability and thus their responsibility. On the DM's turn, he would just ask which monsters were being marked and resolved their actions first (usually attacking those who marked them), then he would deal with the rest of the monsters. It was pretty easy for him to manage. I would shift some of the responsibility for marking back to your players and that should make it easier to manage.</p><p></p><p>While I think that the game is largely designed for us with minis, I found that no more true than with 3e. And my group had little trouble managing marking and conditions. So little in fact, that I think I could run mini-less 4e without too much trouble. I think I'll try it once the books come out and post my thoughts.</p><p></p><p>I agree that the cleric was very helpful. The little healing kicker that the cleric added to healing surges made a big difference and really saved the day several times in my 4e game.</p><p></p><p>And that last thing I'll add is that the new saving throw isn't really a save in the traditional sense, its more of a determination of duration.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4124752, member: 2804"] Nice review! Sounds like you guys had a good time. Just some comments on your "negatives". When we played, the DM just had the players track marking. It was their PC's ability and thus their responsibility. On the DM's turn, he would just ask which monsters were being marked and resolved their actions first (usually attacking those who marked them), then he would deal with the rest of the monsters. It was pretty easy for him to manage. I would shift some of the responsibility for marking back to your players and that should make it easier to manage. While I think that the game is largely designed for us with minis, I found that no more true than with 3e. And my group had little trouble managing marking and conditions. So little in fact, that I think I could run mini-less 4e without too much trouble. I think I'll try it once the books come out and post my thoughts. I agree that the cleric was very helpful. The little healing kicker that the cleric added to healing surges made a big difference and really saved the day several times in my 4e game. And that last thing I'll add is that the new saving throw isn't really a save in the traditional sense, its more of a determination of duration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My party beat the dragon!! (A 4e playtest review)
Top