Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
My party wants to defuse a war by arranging a marriage. Where's the gameplay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AnotherGuy" data-source="post: 9457489" data-attributes="member: 7029930"><p>[1] Hostile parties want to prevent peace so attempt to assassinate the groom during the journey to the meet-up.</p><p>[2] After the PC defeat the assassin, the groom reveals to the characters that he is in love with someone else but that he is doing this all in an attempt to save his family. Hopefully this weighs heavily on the PCs, may be used later.</p><p>[3]Plan a Skill Challenge or Social Combat Encounter as part of the Negotiations with the Queen.</p><p></p><p><strong>Preparation</strong></p><p>Dig into NPC and PC Traits, Ideals, Bonds, Flaws (TIBF). Have them printed out before you for ease when you need to refresh your mind.</p><p>Think about rebuttals from the Queen's side.</p><p>Furthermore, the Queen requests a bride price as part of the Negotiations (could be a quest).</p><p></p><p><strong>Time</strong></p><p>Each round is x minutes not 6 seconds long.</p><p></p><p><strong>Combat & Abilities</strong></p><p><em>Intelligence </em></p><p>1. Persuasion, argue logic (functions like a contested attack roll).</p><p>Maybe the Queen can entertain a maximum of 2 arguments every combat round and any more are wasted or she picks the 2 easiest ones to defend against.</p><p></p><p><em>Wisdom </em></p><p>1. Insight (action), reveals an opponents Truth (TBIF).</p><p>Gaining a TBIF allows you to use it in a later round to make a Persuasion roll with ADV against Queen's persuasion. So it is contested with an ever-changing DC. Each TBIF can only be used once.</p><p>2. Insight (reaction), see through BS. Contested against Deception (action).</p><p></p><p><em>Charisma</em></p><p>1. Deception (action) BS your way to score a point - attack roll. Contests against Insight (reaction)</p><p>2. Deception (reaction) to hide your Truth (TBIF). This is contested against an Insight (action) roll.</p><p></p><p><strong>BBEG with Minions</strong></p><p>The Queen is there with her advisors (military advisor, high cleric).</p><p>They could "attack" and "react" so it is not a solo boss encounter.</p><p></p><p><strong>The Barbarian's Hindrance</strong></p><p>The Barbarian naturally has disadvantage on his Persuasion check due to history, but his Insight (knowing her Truth due to their relationship) gives him advantage so it balances out. He cannot get more Insight, as he knows it all already.</p><p></p><p><strong>Motives & Help/Assist action</strong></p><p>Use the rest of the PCs backstories/motives with these Commandments to hurt or improve their position, depending on the argument. Allow the Help action (to give advantage on an ally) who is making the Persuasion check.</p><p></p><p><strong>Conditions & Saving Throws</strong></p><p>Introduce a distraction, an alluring servant girl, that captures the attention of those who fail their Wisdom saving throw.</p><p>Perhaps a low-key bribe "stuns" the swindling merchant for a round.</p><p>A threat via a shift in posture by the military advisor enforces "fear" effect (i.e. not more arguments or Help actions) until their save is made.</p><p></p><p><strong>Short Rest</strong></p><p>After a certain point (time or otherwise) you could have the PCs request for a break in the Negotiations (costs and action or a success maybe).</p><p>A Short Rest (1+ hours), allowing the PCs to regroup and regain composure (they may each select between gain Inspiration or resistance/immunity to a distraction, intimidation...etc)</p><p></p><p><strong>Determine Successes and Failure State of Negotiations</strong></p><p>You will determine how many successes are necessary to win over the Queen and how many failures will end the Negotiations.</p><p></p><p><strong>Auto-Success</strong></p><p>Do not be afraid to allow some arguments to win on merit without a roll.</p><p></p><p><strong>Most Important</strong></p><p>Be upfront on the mechanics for this encounter with what options are available to the PCs.</p><p>It should be 100% player-facing.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9457489, member: 7029930"] [1] Hostile parties want to prevent peace so attempt to assassinate the groom during the journey to the meet-up. [2] After the PC defeat the assassin, the groom reveals to the characters that he is in love with someone else but that he is doing this all in an attempt to save his family. Hopefully this weighs heavily on the PCs, may be used later. [3]Plan a Skill Challenge or Social Combat Encounter as part of the Negotiations with the Queen. [B]Preparation[/B] Dig into NPC and PC Traits, Ideals, Bonds, Flaws (TIBF). Have them printed out before you for ease when you need to refresh your mind. Think about rebuttals from the Queen's side. Furthermore, the Queen requests a bride price as part of the Negotiations (could be a quest). [B]Time[/B] Each round is x minutes not 6 seconds long. [B]Combat & Abilities[/B] [I]Intelligence [/I] 1. Persuasion, argue logic (functions like a contested attack roll). Maybe the Queen can entertain a maximum of 2 arguments every combat round and any more are wasted or she picks the 2 easiest ones to defend against. [I]Wisdom [/I] 1. Insight (action), reveals an opponents Truth (TBIF). Gaining a TBIF allows you to use it in a later round to make a Persuasion roll with ADV against Queen's persuasion. So it is contested with an ever-changing DC. Each TBIF can only be used once. 2. Insight (reaction), see through BS. Contested against Deception (action). [I]Charisma[/I] 1. Deception (action) BS your way to score a point - attack roll. Contests against Insight (reaction) 2. Deception (reaction) to hide your Truth (TBIF). This is contested against an Insight (action) roll. [B]BBEG with Minions[/B] The Queen is there with her advisors (military advisor, high cleric). They could "attack" and "react" so it is not a solo boss encounter. [B]The Barbarian's Hindrance[/B] The Barbarian naturally has disadvantage on his Persuasion check due to history, but his Insight (knowing her Truth due to their relationship) gives him advantage so it balances out. He cannot get more Insight, as he knows it all already. [B]Motives & Help/Assist action[/B] Use the rest of the PCs backstories/motives with these Commandments to hurt or improve their position, depending on the argument. Allow the Help action (to give advantage on an ally) who is making the Persuasion check. [B]Conditions & Saving Throws[/B] Introduce a distraction, an alluring servant girl, that captures the attention of those who fail their Wisdom saving throw. Perhaps a low-key bribe "stuns" the swindling merchant for a round. A threat via a shift in posture by the military advisor enforces "fear" effect (i.e. not more arguments or Help actions) until their save is made. [B]Short Rest[/B] After a certain point (time or otherwise) you could have the PCs request for a break in the Negotiations (costs and action or a success maybe). A Short Rest (1+ hours), allowing the PCs to regroup and regain composure (they may each select between gain Inspiration or resistance/immunity to a distraction, intimidation...etc) [B]Determine Successes and Failure State of Negotiations[/B] You will determine how many successes are necessary to win over the Queen and how many failures will end the Negotiations. [B]Auto-Success[/B] Do not be afraid to allow some arguments to win on merit without a roll. [B]Most Important[/B] Be upfront on the mechanics for this encounter with what options are available to the PCs. It should be 100% player-facing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My party wants to defuse a war by arranging a marriage. Where's the gameplay?
Top