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My Party Wrecks the Underdark
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<blockquote data-quote="Grogg of the North" data-source="post: 8237850" data-attributes="member: 6682960"><p>-A city that long ago collapsed and sank under the earth from some great calamity. What caused it to sink underground? What riches are there for the taking? What now calls the city home?</p><p></p><p>-The Dwarven Artifact Reclamation Program has a lead on the lost tomb of a forgotten sage. A team was dispatched but has not been heard from since. The PCs are tasked with finding these lost explorers.</p><p></p><p>-A new mine shaft was opened only to find the remains of a previous mine. The ore is high quality and plentiful. Why was the mine abandoned? (The answer is a balrog, of course.)</p><p></p><p>-An earthquake has opened a fissure outside of the city, strange animals (dinosaurs?) are emerging from it. The city leadership wants the fissure sealed. The local sages want live specimens to study. A strange cabal of druids defend the area from all intrusion. Inside the fissure is a gigantic cavern with its own jungle ecosystem, a la the savage land.</p><p></p><p>-The PCs start underground! The surface world is completely inhospitable after a magical war. The human kingdom has been taken as refugees by the dwarves. The players are the first generation of humans, and similar lived races, that have grown up underground. The surface is a thing of stories. Life underground is threatened by strange creatures from the surface.</p><p></p><p>-Two teams of explorers race to claim the vault of a great mage. Rumors abound of what magical items could be inside. Great weapons, spell books, constructs that would work the farmlands, tomes of lore! As the PCs claim the tower they discover that in fact the tower is empty. However, a map leaves some promising clues to another location....</p><p></p><p>-The PCs explore a cave that opened to the surface after a recent landslide. As the PCs descend into the mist filled darkness, SURPRISE!, you're in Ravenloft now.</p><p></p><p>Edit: Forgot a word.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 8237850, member: 6682960"] -A city that long ago collapsed and sank under the earth from some great calamity. What caused it to sink underground? What riches are there for the taking? What now calls the city home? -The Dwarven Artifact Reclamation Program has a lead on the lost tomb of a forgotten sage. A team was dispatched but has not been heard from since. The PCs are tasked with finding these lost explorers. -A new mine shaft was opened only to find the remains of a previous mine. The ore is high quality and plentiful. Why was the mine abandoned? (The answer is a balrog, of course.) -An earthquake has opened a fissure outside of the city, strange animals (dinosaurs?) are emerging from it. The city leadership wants the fissure sealed. The local sages want live specimens to study. A strange cabal of druids defend the area from all intrusion. Inside the fissure is a gigantic cavern with its own jungle ecosystem, a la the savage land. -The PCs start underground! The surface world is completely inhospitable after a magical war. The human kingdom has been taken as refugees by the dwarves. The players are the first generation of humans, and similar lived races, that have grown up underground. The surface is a thing of stories. Life underground is threatened by strange creatures from the surface. -Two teams of explorers race to claim the vault of a great mage. Rumors abound of what magical items could be inside. Great weapons, spell books, constructs that would work the farmlands, tomes of lore! As the PCs claim the tower they discover that in fact the tower is empty. However, a map leaves some promising clues to another location.... -The PCs explore a cave that opened to the surface after a recent landslide. As the PCs descend into the mist filled darkness, SURPRISE!, you're in Ravenloft now. Edit: Forgot a word. [/QUOTE]
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