Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My Pathfinder 2e Post-Mortem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8870187" data-attributes="member: 70468"><p>Why does a social encounter require two pages and a combat encounter only a short description?</p><p></p><p>Here is an outstanding pair of social <s>score</s> adventures we had in Blades in the Dark: trick your rival into attacking another faction while your companions set up another faction to take the hit, so you tip off the Bluecoats and frame your rival for your crimes. That was an entire session. Lots of stuff happened, and it was awesome. I doubt [USER=6696971]@Manbearcat[/USER] needed two pages of material to prep and run it. (In fact, I doubt he did much prep at all for it.)</p><p></p><p>How should that encounter be presented in the AP? It should be: negotiate with so-and-so for a place to hold your performance (12-point negotiation). If the NPC hasn’t already been established, provide some adjectives describing them and a list of things the PCs can tug at. The BIFTs stuff in 5e would actually be really good for this. I’d expect such an encounter to take up about as much space as a typical keyed entry for a combat encounter. (Sure, it’s easy to list out some monsters, but Paizo usually also describes the scene and what’s happening in the key, so there’s more context than a list of things to fight.)</p><p></p><p>So, again, why is a social encounter two pages? Does Paizo feel the need to script it? My guess, having run other Pathfinder APs and adventures, is Paizo is giving the GM way too much background information on the NPC. A lot of that stuff is neat, but it’s not very useful for the GM. You might get some of it to come out, and maybe they’re trying to nudge the GM into deciding how things should go that’s in alignment with what the adventure needs.</p><p></p><p>However, I reject the idea that such a thing is necessary. It’s not if these types of encounters are systematized. They are for combat, but they’re not for other types of play. With everything having a proper structure and play loop, you can let them do the heavy lifting of driving play while the adventure’s key can focus just on the needed context (and stop writing two page backstories for NPCs that only the GM will read while you’re at it).</p><p></p><p>And if the adventure needs PCs at a certain level, and it’s a story-driven adventure as Paizo’s usually are, they should just use milestone leveling. Free up the adventure to spend space on doing cool, story-driven stuff instead of apparently needing to provide the right number of fights, so people can advance at the required rate. If people really want to track XP, award it in chunks for completing various parts of the adventure (like what PFS does).</p></blockquote><p></p>
[QUOTE="kenada, post: 8870187, member: 70468"] Why does a social encounter require two pages and a combat encounter only a short description? Here is an outstanding pair of social [S]score[/S] adventures we had in Blades in the Dark: trick your rival into attacking another faction while your companions set up another faction to take the hit, so you tip off the Bluecoats and frame your rival for your crimes. That was an entire session. Lots of stuff happened, and it was awesome. I doubt [USER=6696971]@Manbearcat[/USER] needed two pages of material to prep and run it. (In fact, I doubt he did much prep at all for it.) How should that encounter be presented in the AP? It should be: negotiate with so-and-so for a place to hold your performance (12-point negotiation). If the NPC hasn’t already been established, provide some adjectives describing them and a list of things the PCs can tug at. The BIFTs stuff in 5e would actually be really good for this. I’d expect such an encounter to take up about as much space as a typical keyed entry for a combat encounter. (Sure, it’s easy to list out some monsters, but Paizo usually also describes the scene and what’s happening in the key, so there’s more context than a list of things to fight.) So, again, why is a social encounter two pages? Does Paizo feel the need to script it? My guess, having run other Pathfinder APs and adventures, is Paizo is giving the GM way too much background information on the NPC. A lot of that stuff is neat, but it’s not very useful for the GM. You might get some of it to come out, and maybe they’re trying to nudge the GM into deciding how things should go that’s in alignment with what the adventure needs. However, I reject the idea that such a thing is necessary. It’s not if these types of encounters are systematized. They are for combat, but they’re not for other types of play. With everything having a proper structure and play loop, you can let them do the heavy lifting of driving play while the adventure’s key can focus just on the needed context (and stop writing two page backstories for NPCs that only the GM will read while you’re at it). And if the adventure needs PCs at a certain level, and it’s a story-driven adventure as Paizo’s usually are, they should just use milestone leveling. Free up the adventure to spend space on doing cool, story-driven stuff instead of apparently needing to provide the right number of fights, so people can advance at the required rate. If people really want to track XP, award it in chunks for completing various parts of the adventure (like what PFS does). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My Pathfinder 2e Post-Mortem
Top