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My Pathfinder 2e Post-Mortem
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<blockquote data-quote="payn" data-source="post: 8870304" data-attributes="member: 90374"><p>I think some of this is taken out of context. The AP modules have about 1/3 setting material and fiction that provide color but dont actually have any direct impact on running the module. Thats been a very divisive topic for at least 10 years now. Folks who want only adventure material dislike it, and others are subscribers because of the color and fiction. The APs are very much tied to Golarion so if you want an agnostic adventure, the APs are a poor bet. </p><p></p><p>I have both found the excess of material on encounters to be beneficial and a detriment. Often, the write up helps you understand motivations, resources, and abilities of NPCs so you can react to the players choices and actions. This allows you to run the module in a less direct manner and open up the linear nature of the adventure. However, there are times where the writers use a shocking amount of space to explain why a monster is in a place where that monster typically shouldn't be. The kicker is that all that explanation is in a context that is difficult if not impossible to convey to the players. It can be real puzzling at times.</p></blockquote><p></p>
[QUOTE="payn, post: 8870304, member: 90374"] I think some of this is taken out of context. The AP modules have about 1/3 setting material and fiction that provide color but dont actually have any direct impact on running the module. Thats been a very divisive topic for at least 10 years now. Folks who want only adventure material dislike it, and others are subscribers because of the color and fiction. The APs are very much tied to Golarion so if you want an agnostic adventure, the APs are a poor bet. I have both found the excess of material on encounters to be beneficial and a detriment. Often, the write up helps you understand motivations, resources, and abilities of NPCs so you can react to the players choices and actions. This allows you to run the module in a less direct manner and open up the linear nature of the adventure. However, there are times where the writers use a shocking amount of space to explain why a monster is in a place where that monster typically shouldn't be. The kicker is that all that explanation is in a context that is difficult if not impossible to convey to the players. It can be real puzzling at times. [/QUOTE]
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