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My Pathfinder 2e Post-Mortem
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<blockquote data-quote="Staffan" data-source="post: 8872007" data-attributes="member: 907"><p>Having made a few NPC opponents to use where I modified the adventure I was running, it was a breeze to create moderate-level opponents. I did not have to concern myself with choosing feats or equipment or any of that stuff. I just chose that these opponents were level six (or whatever they were supposed to be, can't recall now), that they were going to be acrobatic nuisances that would be jumping from platform to platform while throwing daggers at the PCs, and then all the stats just fell into place. I probably spent more time typing them into Roll20 than I did on the mechanics.</p><p></p><p>Of course, I hadn't considered the stupid giant-totem barbarian who could easily get to them on the platforms with a reach weapon, but that's beside the point.</p><p></p><p>Oh, and a nifty side effect of NPCs effectively being monsters: you don't have to load them down with magic items which the PCs then get as treasure and sell off.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8872007, member: 907"] Having made a few NPC opponents to use where I modified the adventure I was running, it was a breeze to create moderate-level opponents. I did not have to concern myself with choosing feats or equipment or any of that stuff. I just chose that these opponents were level six (or whatever they were supposed to be, can't recall now), that they were going to be acrobatic nuisances that would be jumping from platform to platform while throwing daggers at the PCs, and then all the stats just fell into place. I probably spent more time typing them into Roll20 than I did on the mechanics. Of course, I hadn't considered the stupid giant-totem barbarian who could easily get to them on the platforms with a reach weapon, but that's beside the point. Oh, and a nifty side effect of NPCs effectively being monsters: you don't have to load them down with magic items which the PCs then get as treasure and sell off. [/QUOTE]
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