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My PC's and the Stirge Scourge
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<blockquote data-quote="Rhenny" data-source="post: 6484309" data-attributes="member: 18333"><p>I think the multiplier is only for figuring out the difficulty of the encounter, not officially for the value of the encounter. But, I only use xp as a rough guide for leveling up anyway. </p><p></p><p>Stirges are very pesky, and quite dangerous in the right situation - even in other editions. The automatic damage if feeding is what makes them so deadly.</p><p></p><p>Stirges are one of the reasons why wizards have Burning Hands. I'd rather waste a spell slot than let those buggers attach themselves to the party.</p><p></p><p>I would think that up to 8 or more could actually attack a medium sized creature if they could surround him. Remember that they can fly so they fill a 3 dimensional space not just the floor spaces. The MM entry does say that they will detach themselves after draining 10 hp. </p><p></p><p>Also, a PC can use its action to detach one of the little buggers. I let my PCs pull them off, throw them to the floor and try to squish them with a DC 14 Dex Check (medium and I use their AC of 14 as the target number just for the heck of it). It is more satisfying than just pulling them off. I also let other PCs attack them when they are attached to others without any penalty.</p><p></p><p>I remember running a playtest game and the rogue who had snuck ahead got surrounded by a bunch of stirge. After two bit and attached themselves to him, he ran back to the group Cleric screaming in panic.</p><p></p><p>(got ninja'd on the multiplier question)</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6484309, member: 18333"] I think the multiplier is only for figuring out the difficulty of the encounter, not officially for the value of the encounter. But, I only use xp as a rough guide for leveling up anyway. Stirges are very pesky, and quite dangerous in the right situation - even in other editions. The automatic damage if feeding is what makes them so deadly. Stirges are one of the reasons why wizards have Burning Hands. I'd rather waste a spell slot than let those buggers attach themselves to the party. I would think that up to 8 or more could actually attack a medium sized creature if they could surround him. Remember that they can fly so they fill a 3 dimensional space not just the floor spaces. The MM entry does say that they will detach themselves after draining 10 hp. Also, a PC can use its action to detach one of the little buggers. I let my PCs pull them off, throw them to the floor and try to squish them with a DC 14 Dex Check (medium and I use their AC of 14 as the target number just for the heck of it). It is more satisfying than just pulling them off. I also let other PCs attack them when they are attached to others without any penalty. I remember running a playtest game and the rogue who had snuck ahead got surrounded by a bunch of stirge. After two bit and attached themselves to him, he ran back to the group Cleric screaming in panic. (got ninja'd on the multiplier question) [/QUOTE]
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