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My PCs are horrible people!
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<blockquote data-quote="Elf Witch" data-source="post: 5862942" data-attributes="member: 9037"><p>I don't like DMing evil characters but I have played in evil campaigns with some excellent DMs. </p><p></p><p>Here is my advice and that is to use natural consequences for them. In a campaign with good PCs good things happen to them as the game progresses. They make allies, people hear stories about them and open their doors to them or give them breaks on the price of equipment. </p><p></p><p>With evil characters and make no mistake these are evil characters there should be consequence. People should be afraid of them so they won't go out of their way to help them. The towns guard should ask them to leave. They should attract the attention of other evil groups who either want to ally with them or view them as rivals and want them gone. </p><p></p><p>Send good NPCs at them see how they like being on the end of a smite evil. I am not saying to over power the encounter be fair about it. But use the resources of good against them the same way you would use the resources of evil against a group of good PCs.</p><p></p><p>There actions don't seem subtle at all they sound like they are playing what I call stupidly evil. That attracts all kinds of attention because they are not playing smart ans subtle use that against them. </p><p></p><p>I am a great believer in PCs not being given plot immunity. Regardless of their alignment.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5862942, member: 9037"] I don't like DMing evil characters but I have played in evil campaigns with some excellent DMs. Here is my advice and that is to use natural consequences for them. In a campaign with good PCs good things happen to them as the game progresses. They make allies, people hear stories about them and open their doors to them or give them breaks on the price of equipment. With evil characters and make no mistake these are evil characters there should be consequence. People should be afraid of them so they won't go out of their way to help them. The towns guard should ask them to leave. They should attract the attention of other evil groups who either want to ally with them or view them as rivals and want them gone. Send good NPCs at them see how they like being on the end of a smite evil. I am not saying to over power the encounter be fair about it. But use the resources of good against them the same way you would use the resources of evil against a group of good PCs. There actions don't seem subtle at all they sound like they are playing what I call stupidly evil. That attracts all kinds of attention because they are not playing smart ans subtle use that against them. I am a great believer in PCs not being given plot immunity. Regardless of their alignment. [/QUOTE]
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