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My PCs are horrible people!
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<blockquote data-quote="ffy" data-source="post: 5863140" data-attributes="member: 6667124"><p>Embrace it. No matter if the PCs are good or evil, people will hear about what they have done and what they are capable of. </p><p></p><p>Think of it this way: do you think the henchmen of supervillains start off as people thinking 'I wanna be an evil guy who has a high chance of getting killed!' or rather as regular people who get into a slippery slope of poverty or misdeeds that forces them into such a role?</p><p></p><p>Are they completely egotistical and chaotic, so that they only follow the plot set up for 'Good' characters when it suits their whims? In this case they could be contacted by a BBEG, who wants them to work for him, promising them exactly the rewards they care most about. This gives them the chance (and a reason) to do all the evil they please, at least for a while. Maybe they will eventually refuse to cross the moral event horizon, once the BBEG's plans are revealed or when they are asked to do something even they won't do, or maybe they will go along with the plan until the bitter end, fighting stronger and stronger minions of Good all the while.</p><p></p><p>Or maybe they are indeed interested in 'saving the world', it's just their methods that leave much to be desired. Give them the chance to be ultimate badasses. Maybe a wealthy nobleman hears of them, and wants to set up an office for them as some kind of a vigilante justice group. The nobleman and his allies give them money and resources, as well as tips towards where they might find problems to solve. They would only have one rule: get the job done, no matter the cost. Peasants might lend aid out of fear and awe, nobles might be forced to aid to avoid becoming the object of their interest themselves.</p><p></p><p>The PCs shouldn't be punished for who they are. As heroes (maybe evil ones, but still heroes), they should be able to find a place in the world. Any role a hero might follow comes with problems that must be overcome.</p></blockquote><p></p>
[QUOTE="ffy, post: 5863140, member: 6667124"] Embrace it. No matter if the PCs are good or evil, people will hear about what they have done and what they are capable of. Think of it this way: do you think the henchmen of supervillains start off as people thinking 'I wanna be an evil guy who has a high chance of getting killed!' or rather as regular people who get into a slippery slope of poverty or misdeeds that forces them into such a role? Are they completely egotistical and chaotic, so that they only follow the plot set up for 'Good' characters when it suits their whims? In this case they could be contacted by a BBEG, who wants them to work for him, promising them exactly the rewards they care most about. This gives them the chance (and a reason) to do all the evil they please, at least for a while. Maybe they will eventually refuse to cross the moral event horizon, once the BBEG's plans are revealed or when they are asked to do something even they won't do, or maybe they will go along with the plan until the bitter end, fighting stronger and stronger minions of Good all the while. Or maybe they are indeed interested in 'saving the world', it's just their methods that leave much to be desired. Give them the chance to be ultimate badasses. Maybe a wealthy nobleman hears of them, and wants to set up an office for them as some kind of a vigilante justice group. The nobleman and his allies give them money and resources, as well as tips towards where they might find problems to solve. They would only have one rule: get the job done, no matter the cost. Peasants might lend aid out of fear and awe, nobles might be forced to aid to avoid becoming the object of their interest themselves. The PCs shouldn't be punished for who they are. As heroes (maybe evil ones, but still heroes), they should be able to find a place in the world. Any role a hero might follow comes with problems that must be overcome. [/QUOTE]
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