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My PCs are horrible people!
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<blockquote data-quote="fireinthedust" data-source="post: 5868138" data-attributes="member: 51930"><p>I have to agree: it is way harder for me to get into character as GM than it is as a player. It's not even that NPCs aren't as detailed. mine are likely better detailed than my players, but I teach the game a lot, and get to know my NPCs.</p><p></p><p>I just find coming up with answers to flash questions hard. I just want the PCs to go in and say "I want this item" and pay the coins. </p><p></p><p>The trick is making up a good voice. I have this ridiculous alchemist I did today, voice like the Frogurt guy in the halloween Simpsons (booyah!) and they loved it. Maybe I should pick family guy/simpsons characters and give them jobs in the setting (omg, creepy old guy! I do an insanely good creepy old guy voice). </p><p></p><p>I do get attached to my NPCs as people in a story. They also have a role, I don't tend to add throwaway NPCs. If the heroes slay them haphazardly, they don't get the benefit of their help, or else I have to do backflips to get them back on track if I've prepared a whole big thing around this.</p><p></p><p></p><p>Anyway, quick update: totally different game today, but the offending players were mostly not in, the last was occupied by a project, and the experienced player who doesn't have time for NPC killing/troublemaking did show up. How do I know he's awesome? When the rest of the party was avoiding the plague victim they ran into, he stopped and checked up on the guy and got an NPC to take him to the hospitaler's temple. Nice guy. </p><p></p><p>We're breaking for Easter, then we'll see. I'm hopeful, though. They latched onto a runaway slave girl they met in the city. Rescued her, took her home, fed her, all that jazz. Now we'll see them deal with getting more xp for good deeds.</p><p></p><p></p><p></p><p>Maybe it's my expectations: am I running a three stooges game? If I am, sure I'll let it go, even encourage it. But if I'm running a game with some character-driven points, I don't want the heroes playing a game of "toss the monk-ey" with the high cleric. Not every game, but this game isn't one that it works for.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5868138, member: 51930"] I have to agree: it is way harder for me to get into character as GM than it is as a player. It's not even that NPCs aren't as detailed. mine are likely better detailed than my players, but I teach the game a lot, and get to know my NPCs. I just find coming up with answers to flash questions hard. I just want the PCs to go in and say "I want this item" and pay the coins. The trick is making up a good voice. I have this ridiculous alchemist I did today, voice like the Frogurt guy in the halloween Simpsons (booyah!) and they loved it. Maybe I should pick family guy/simpsons characters and give them jobs in the setting (omg, creepy old guy! I do an insanely good creepy old guy voice). I do get attached to my NPCs as people in a story. They also have a role, I don't tend to add throwaway NPCs. If the heroes slay them haphazardly, they don't get the benefit of their help, or else I have to do backflips to get them back on track if I've prepared a whole big thing around this. Anyway, quick update: totally different game today, but the offending players were mostly not in, the last was occupied by a project, and the experienced player who doesn't have time for NPC killing/troublemaking did show up. How do I know he's awesome? When the rest of the party was avoiding the plague victim they ran into, he stopped and checked up on the guy and got an NPC to take him to the hospitaler's temple. Nice guy. We're breaking for Easter, then we'll see. I'm hopeful, though. They latched onto a runaway slave girl they met in the city. Rescued her, took her home, fed her, all that jazz. Now we'll see them deal with getting more xp for good deeds. Maybe it's my expectations: am I running a three stooges game? If I am, sure I'll let it go, even encourage it. But if I'm running a game with some character-driven points, I don't want the heroes playing a game of "toss the monk-ey" with the high cleric. Not every game, but this game isn't one that it works for. [/QUOTE]
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