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My PCs are horrible people!
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<blockquote data-quote="Barastrondo" data-source="post: 5868645" data-attributes="member: 3820"><p>I don't think the GM should be held to a different standard than players are. The GM shouldn't be asked to try playing a jerkface PC to see how the other side feels if the players aren't likewise being asked to try running a game. And I think it's perfectly fine and natural to have boundaries that make you say "This makes a game unenjoyable," particularly because it's not good for anyone if you make the GM pretend like those boundaries don't exist. If the GM isn't having fun, sooner or later <em>nobody</em> will be having fun. Logically you want to make sure the GM's having as much fun as everyone else, then, even if you don't want to do it for empathetic reasons.</p><p></p><p>Honestly, my initial point still stands: there is no reason to believe that callous, amoral play is the standard for RPGs. It's one way of playing, but if it doesn't work for <em>everyone</em> at the table, then I become very leery of saying "Never mind your fun, let them have theirs." There's something about telling someone to be selfless so that other people can roleplay selfishness without feeling bad about it that is kind of messed up from a meta perspective.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5868645, member: 3820"] I don't think the GM should be held to a different standard than players are. The GM shouldn't be asked to try playing a jerkface PC to see how the other side feels if the players aren't likewise being asked to try running a game. And I think it's perfectly fine and natural to have boundaries that make you say "This makes a game unenjoyable," particularly because it's not good for anyone if you make the GM pretend like those boundaries don't exist. If the GM isn't having fun, sooner or later [I]nobody[/I] will be having fun. Logically you want to make sure the GM's having as much fun as everyone else, then, even if you don't want to do it for empathetic reasons. Honestly, my initial point still stands: there is no reason to believe that callous, amoral play is the standard for RPGs. It's one way of playing, but if it doesn't work for [I]everyone[/I] at the table, then I become very leery of saying "Never mind your fun, let them have theirs." There's something about telling someone to be selfless so that other people can roleplay selfishness without feeling bad about it that is kind of messed up from a meta perspective. [/QUOTE]
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