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My PCs are horrible people!
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<blockquote data-quote="fireinthedust" data-source="post: 5869358" data-attributes="member: 51930"><p>No apologies necessary, actually, as it's a bit of both. I'm both shocked by their actions, and frustrated by the frankly silly plans. Granted, they got me by creating a bottleneck in the Inn, and so survived an attack of 25 bandits at 1st level (which is amazing).</p><p></p><p> There is a difference between comedy and serious, though.</p><p></p><p>Comedy, by my understanding, means the expectations of character actions are different. For example, they could quest in Christmas land for the Mighty McGuffin, botch fighting the evil Count Evil, blow up the Christmas Morn Inn using a giant model train, and still be hailed as heroes. </p><p></p><p>The idea of Comedy Relief requires its presence in a tragedy, a gritty or horror game, or some other situation where things aren't by default happy. </p><p></p><p>This can also include a game that is none of these things (ie: star trek, historical, super hero), but is simply based on "suspended reality". </p><p>Actions have consequences here, and whether or not there are funny moments, the NPCs will react like normal people would.</p><p></p><p>I am additionally mollified by evil PCs and have no desire to run a game for them. It's harder than a normal game, actually, because you need to use entirely different adventure hooks. they don't move without the promise of treasure, which means they are that harder to introduce to adventursome scenarios.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5869358, member: 51930"] No apologies necessary, actually, as it's a bit of both. I'm both shocked by their actions, and frustrated by the frankly silly plans. Granted, they got me by creating a bottleneck in the Inn, and so survived an attack of 25 bandits at 1st level (which is amazing). There is a difference between comedy and serious, though. Comedy, by my understanding, means the expectations of character actions are different. For example, they could quest in Christmas land for the Mighty McGuffin, botch fighting the evil Count Evil, blow up the Christmas Morn Inn using a giant model train, and still be hailed as heroes. The idea of Comedy Relief requires its presence in a tragedy, a gritty or horror game, or some other situation where things aren't by default happy. This can also include a game that is none of these things (ie: star trek, historical, super hero), but is simply based on "suspended reality". Actions have consequences here, and whether or not there are funny moments, the NPCs will react like normal people would. I am additionally mollified by evil PCs and have no desire to run a game for them. It's harder than a normal game, actually, because you need to use entirely different adventure hooks. they don't move without the promise of treasure, which means they are that harder to introduce to adventursome scenarios. [/QUOTE]
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