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My Pcs are walking into a deathtrap
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<blockquote data-quote="BSF" data-source="post: 1691721" data-attributes="member: 13098"><p>It sounds like PC Smackdown time. You've given them fair warning and they will proceed as they wish. You don't need to kill them, but they also need to approach this realistically. There are rumors this guy unleashed a horde of demons. He is not to be trifled with. </p><p></p><p>Concerns:</p><p>It is easy to kill PC's. It is easy to beat PC's. The trick is to convey the feeling of the NPC's power without violating the trust the players have that you are not out to get them. When all is said and done, the Players need to understand that you are not trying to screw them, but you are not going to tone down an encounter that they *chose* to seek out. </p><p></p><p>Is there a chance that the Players don't understand the scope of the adventure? Maybe they think it is just supposed to be a quick glimpse into a possible future and once they find the bad guy they can wipe him out, clean up the mess and get back home to their real time?</p><p></p><p>Is there a chance that the Players are not happy with this turn in the game? Could they be showing their displeasure by pursuing a death wish?</p><p></p><p>Resolutions:</p><p>If they pursue this madness, let them. Heck, even let them fight it out and barely succeed against that powerful wizard. Only, make sure that the guy they fought wasn't whom they were looking for. This guy was an apprentice of a minion. They barely beat him and the guy they are really looking for would eat this guy as a between-meals snack. </p><p></p><p>Capture them and have them sold off into the Abyss. Yeah, that kind of scraps your existing storyline, so maybe it isn't so cool.</p><p></p><p>Capture them put them in the sanitation pits making sure all the waste keeps moving. This can suggest a way to escape and provides a fair motivator to extract their revenge later down the road. For added fun, have the bad guy laugh at them and toss them in to help clean with the zombies that do that work. In the bad guy's eyes, the PC's are no more a threat alive than if they were dead and animated. He is doing this just to humiliate them.</p><p></p><p>Have them reach the city and be unable to even gain entrance to the bad guy's abode. Leave them stumped on the porch for a while.</p><p></p><p>BTW - The idea about Disjunction is hilarious. It gives them an immediate grasp of the guys power and it takes away their toys. It is very cruel. I'm not sure I would do it, but I might. With the correct group of players, this could work. If the players are attached to their toys though, this could suck horribly and piss them off.</p></blockquote><p></p>
[QUOTE="BSF, post: 1691721, member: 13098"] It sounds like PC Smackdown time. You've given them fair warning and they will proceed as they wish. You don't need to kill them, but they also need to approach this realistically. There are rumors this guy unleashed a horde of demons. He is not to be trifled with. Concerns: It is easy to kill PC's. It is easy to beat PC's. The trick is to convey the feeling of the NPC's power without violating the trust the players have that you are not out to get them. When all is said and done, the Players need to understand that you are not trying to screw them, but you are not going to tone down an encounter that they *chose* to seek out. Is there a chance that the Players don't understand the scope of the adventure? Maybe they think it is just supposed to be a quick glimpse into a possible future and once they find the bad guy they can wipe him out, clean up the mess and get back home to their real time? Is there a chance that the Players are not happy with this turn in the game? Could they be showing their displeasure by pursuing a death wish? Resolutions: If they pursue this madness, let them. Heck, even let them fight it out and barely succeed against that powerful wizard. Only, make sure that the guy they fought wasn't whom they were looking for. This guy was an apprentice of a minion. They barely beat him and the guy they are really looking for would eat this guy as a between-meals snack. Capture them and have them sold off into the Abyss. Yeah, that kind of scraps your existing storyline, so maybe it isn't so cool. Capture them put them in the sanitation pits making sure all the waste keeps moving. This can suggest a way to escape and provides a fair motivator to extract their revenge later down the road. For added fun, have the bad guy laugh at them and toss them in to help clean with the zombies that do that work. In the bad guy's eyes, the PC's are no more a threat alive than if they were dead and animated. He is doing this just to humiliate them. Have them reach the city and be unable to even gain entrance to the bad guy's abode. Leave them stumped on the porch for a while. BTW - The idea about Disjunction is hilarious. It gives them an immediate grasp of the guys power and it takes away their toys. It is very cruel. I'm not sure I would do it, but I might. With the correct group of players, this could work. If the players are attached to their toys though, this could suck horribly and piss them off. [/QUOTE]
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