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My PCs are walking into a problem!!
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<blockquote data-quote="Balrog" data-source="post: 1543395" data-attributes="member: 3543"><p>I am suffering from a party of PCs that seems to know no restraint. They have recently encountered a well-fortified group of creatures guarding the Burial Halls of the Tomb of Abysthor (see NECROMANCER GAMES module).</p><p></p><p>The fortified group is purposely tough, but the PCs know of and have used a secret entrance already, so can avoid the tough group. And this is their second foray into the Halls, after several months of regrouping for the NPCS.</p><p></p><p>The problem: one player in particular seems to believe that any encounter can be bested if he puts his mind to it, and there is no unwinnable scenario.</p><p></p><p>So despite the rest of the party's wisdom (in which they have successfully used the secret entrance entrance to access the Burial Halls), they still seem to be on a trainwreck towards this encounter.</p><p></p><p>Here are the creatures in this force:</p><p></p><p>1 advanced Hezrou (18 HD)</p><p>1 14th level Cleric/Thrall Of Demogorgon</p><p>1 Ogre Mage</p><p>8 Ogre 2nd Lvl Ftrs</p><p>2 Half-Fiend Troll Fighter 4th Level</p><p>4 Troll Barbarians 2nd Level</p><p>8 normal Trolls</p><p>60 Gnolls including a 6th level Ftr, 10 4th lvl Ftrs, 12 2nd lvl Ftrs. 1 Shaman, and 36 1st lvl Ftrs</p><p></p><p>I dont want the campaign to end on a huge mistake. The PCs are rather tough, level 13th on average and we have been playing this campaign for at almost 2 years already. How do I avoid this disaster?</p></blockquote><p></p>
[QUOTE="Balrog, post: 1543395, member: 3543"] I am suffering from a party of PCs that seems to know no restraint. They have recently encountered a well-fortified group of creatures guarding the Burial Halls of the Tomb of Abysthor (see NECROMANCER GAMES module). The fortified group is purposely tough, but the PCs know of and have used a secret entrance already, so can avoid the tough group. And this is their second foray into the Halls, after several months of regrouping for the NPCS. The problem: one player in particular seems to believe that any encounter can be bested if he puts his mind to it, and there is no unwinnable scenario. So despite the rest of the party's wisdom (in which they have successfully used the secret entrance entrance to access the Burial Halls), they still seem to be on a trainwreck towards this encounter. Here are the creatures in this force: 1 advanced Hezrou (18 HD) 1 14th level Cleric/Thrall Of Demogorgon 1 Ogre Mage 8 Ogre 2nd Lvl Ftrs 2 Half-Fiend Troll Fighter 4th Level 4 Troll Barbarians 2nd Level 8 normal Trolls 60 Gnolls including a 6th level Ftr, 10 4th lvl Ftrs, 12 2nd lvl Ftrs. 1 Shaman, and 36 1st lvl Ftrs I dont want the campaign to end on a huge mistake. The PCs are rather tough, level 13th on average and we have been playing this campaign for at almost 2 years already. How do I avoid this disaster? [/QUOTE]
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