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My PCs are walking into a problem!!
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<blockquote data-quote="Ryltar" data-source="post: 1543406" data-attributes="member: 19393"><p>This is something you will have to deal with OOC, because the only IG thing you could to that would *really* make a point is to let them die in this encounter. In my experience, it also doesn't pay off to count on the player's wisdom to "see when they're overmatched" - they tend to run only when one or two party members have died. If you consider this acceptable, then go ahead, but this problem is one most groups are facing at some point in their adventuring career: they get too cocky, and their attitide changes to something like "the DM wouldn't send me into an encounter I couldn't win".</p><p></p><p>You'll have to talk to this player, and make it clear, once and for all, that he shouldn't count on that fact, and that you will not take any responsibility for his character's eventual death. If he doesn't get the hint, then let them walk into the encounter and have the player roll up a new character afterwards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Cheers,</p><p>Ryltar</p></blockquote><p></p>
[QUOTE="Ryltar, post: 1543406, member: 19393"] This is something you will have to deal with OOC, because the only IG thing you could to that would *really* make a point is to let them die in this encounter. In my experience, it also doesn't pay off to count on the player's wisdom to "see when they're overmatched" - they tend to run only when one or two party members have died. If you consider this acceptable, then go ahead, but this problem is one most groups are facing at some point in their adventuring career: they get too cocky, and their attitide changes to something like "the DM wouldn't send me into an encounter I couldn't win". You'll have to talk to this player, and make it clear, once and for all, that he shouldn't count on that fact, and that you will not take any responsibility for his character's eventual death. If he doesn't get the hint, then let them walk into the encounter and have the player roll up a new character afterwards ;). Cheers, Ryltar [/QUOTE]
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