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My PCs are walking into a problem!!
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<blockquote data-quote="Liquidsabre" data-source="post: 1543442" data-attributes="member: 15635"><p>Best thing to do is hints, hints, and more hints. Followed by a light sprinkling of foreshadowing. Give the PCs "bad-feelings" about this, along with an Int roll or two when battle erupts as they realize it's a trap! Inform the PCs solemnly that it appears they have fallen to a well orchestrated trap and that their characters suddenly realize with horror that their goals have shifted from "defeat the enemies" to "escaping with their lives"!</p><p></p><p>Hype the large big-baddie's actions, make them seem impressive and have him demonstrate a potent power/command of the other creatures. Allow identification of coming forces withh good rolls and that, there appears to be many, well beyond anything they have faced before! Accentuate the dire need to escape as things turn for the worse, describe the near-kill an opponent deals and the many slavoring creatures awaiting their PCs deaths. Just insert the desperateness of the encounter with flavor test that describes what their characters sense and feel from their environmental stimuli.</p><p></p><p>Just as an audience watches a movie and see/feel the coming dread from mood music, hints in the film from smoky weather, leering eyes in the darkness, and whatnot that create an atmosphere of dread/fear.</p><p></p><p>Remind the PCs that the creatures in this abode have likely had time to readjust their defenses, or perhasp worse... <insert evil grin>. If your PCs ignore multiple hints from atmosphere to reminders, then they'll do nothing but kick themselves in the rears later for not listening or enjoy the heck out of falling in a blaze of glory. Either way they shouldn't blame you in the slightest. If they do, it may be time to trade up to more grateful players, or perhaps given your reaction, they will realize that they should be more reasonable/grateful of your efforts themselves.</p><p></p><p>Either way as long as you build the atmosphere up to the encounter, making it a credible threat (i.e. a known threat, even if it's nature is obscure) you shouldn't have any problems at all. Best of luck!</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1543442, member: 15635"] Best thing to do is hints, hints, and more hints. Followed by a light sprinkling of foreshadowing. Give the PCs "bad-feelings" about this, along with an Int roll or two when battle erupts as they realize it's a trap! Inform the PCs solemnly that it appears they have fallen to a well orchestrated trap and that their characters suddenly realize with horror that their goals have shifted from "defeat the enemies" to "escaping with their lives"! Hype the large big-baddie's actions, make them seem impressive and have him demonstrate a potent power/command of the other creatures. Allow identification of coming forces withh good rolls and that, there appears to be many, well beyond anything they have faced before! Accentuate the dire need to escape as things turn for the worse, describe the near-kill an opponent deals and the many slavoring creatures awaiting their PCs deaths. Just insert the desperateness of the encounter with flavor test that describes what their characters sense and feel from their environmental stimuli. Just as an audience watches a movie and see/feel the coming dread from mood music, hints in the film from smoky weather, leering eyes in the darkness, and whatnot that create an atmosphere of dread/fear. Remind the PCs that the creatures in this abode have likely had time to readjust their defenses, or perhasp worse... <insert evil grin>. If your PCs ignore multiple hints from atmosphere to reminders, then they'll do nothing but kick themselves in the rears later for not listening or enjoy the heck out of falling in a blaze of glory. Either way they shouldn't blame you in the slightest. If they do, it may be time to trade up to more grateful players, or perhaps given your reaction, they will realize that they should be more reasonable/grateful of your efforts themselves. Either way as long as you build the atmosphere up to the encounter, making it a credible threat (i.e. a known threat, even if it's nature is obscure) you shouldn't have any problems at all. Best of luck! [/QUOTE]
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