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My PCs are walking into a problem!!
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<blockquote data-quote="Marimmar@Home" data-source="post: 1543469" data-attributes="member: 10099"><p>IMO it depends a lot on the number of characters and party composition. They would need at least 6 characters to pull this off and they should all be able to carry their own weight in combat - meaning having a capable player with good rules and character ability knowledge. They could call some Astral Devas or Trumpet Archons to help them fight the Hezrou, the XP from winning such a tough fight would even out the few hundred XP spent to gain the aid of such powerful allies. As always with a opposing force in superior numbers, they would need to reduce the ability of the melee combatants to reach them. Being able to fly, casting blade barriers, walls of fire or spike stones can severely hamper the enemy grunts from closing in on the party.</p><p>The only really tough opponent would be the advanced Hezrou because of his blasphemy spell-like ability. If his caster-level has been advanced too, it would be a very mean ability, they would need to take him out of the fight as quick as possible.</p><p>Your own fighters and archers should benefit from align weapon spells to allow them to combat the hezrou.</p><p></p><p>If the party is too small, has inefficient players (those that dont know that their cleric PC can cast spells, players that have their PCs always run away from combat, players that cast magic missiles instead of a maximized fireball on a charging horde of enemies) but they still are intrigued to attack the force, just have the hezrou called away by his superior. It should be possible for a 4 player party to win again. Just make shure that you don't pull any punches and tell them beforehand so that there's no whining afterwards.</p><p></p><p>~Marimmar</p></blockquote><p></p>
[QUOTE="Marimmar@Home, post: 1543469, member: 10099"] IMO it depends a lot on the number of characters and party composition. They would need at least 6 characters to pull this off and they should all be able to carry their own weight in combat - meaning having a capable player with good rules and character ability knowledge. They could call some Astral Devas or Trumpet Archons to help them fight the Hezrou, the XP from winning such a tough fight would even out the few hundred XP spent to gain the aid of such powerful allies. As always with a opposing force in superior numbers, they would need to reduce the ability of the melee combatants to reach them. Being able to fly, casting blade barriers, walls of fire or spike stones can severely hamper the enemy grunts from closing in on the party. The only really tough opponent would be the advanced Hezrou because of his blasphemy spell-like ability. If his caster-level has been advanced too, it would be a very mean ability, they would need to take him out of the fight as quick as possible. Your own fighters and archers should benefit from align weapon spells to allow them to combat the hezrou. If the party is too small, has inefficient players (those that dont know that their cleric PC can cast spells, players that have their PCs always run away from combat, players that cast magic missiles instead of a maximized fireball on a charging horde of enemies) but they still are intrigued to attack the force, just have the hezrou called away by his superior. It should be possible for a 4 player party to win again. Just make shure that you don't pull any punches and tell them beforehand so that there's no whining afterwards. ~Marimmar [/QUOTE]
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