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My PCs lack charisma...
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<blockquote data-quote="kengar" data-source="post: 78152" data-attributes="member: 3230"><p>I had a similiar problem with my current 3e Forgotten Realms campaign. I have 5 players (which is a lot for me as DM) and I let them point-buy as well to avoid intra-party imbalance. Several of the PC's "dumped" on CHA -I have three of them with 8's (though, to be fair, one IS a half-orc). Fortunately for me, one of the others is a Sorcerer who took a CHA 17. This led to him trying to be Diplomatic in several info-gathering instances during the 1st session. I upped the DC for him whenever the "Rude Boys" were hanging around -interjecting stupid comments, etc.</p><p></p><p>This led to two things: </p><p></p><p>1) The low-CHA players were annoyed at first that the Sorcerer was "monopolizing" game time. I explained to them that not every situation is combat and if the party can't get the information that helps them FIND to the dungeon, then the low-CHA bashers aren't going to have much to do.</p><p></p><p>2) The high CHA player didn't feel like as much of a goob for taking some social skills. AND he got extra XP for roleplaying (something I make a point of trying to reward as much as combat).</p><p></p><p>Basically, if there is no high-CHA character in the party, this should cost them just as if they had no Rogue for traps or no cleric/druid for healing. It's about the players making decisions and having to live (or die) with them. You shouldn't deliberately sabotage them, but situations that address the party's weaknesses should come up now & again. </p><p></p><p>One final thought about the whole "Force will find a way" idea. There is a blurb in the DMG about high power characters acting with impunity and running roughshod over folks. Basically it tells the DM to remember that there is always a more powerful NPC out there that might take unkindly to that.</p></blockquote><p></p>
[QUOTE="kengar, post: 78152, member: 3230"] I had a similiar problem with my current 3e Forgotten Realms campaign. I have 5 players (which is a lot for me as DM) and I let them point-buy as well to avoid intra-party imbalance. Several of the PC's "dumped" on CHA -I have three of them with 8's (though, to be fair, one IS a half-orc). Fortunately for me, one of the others is a Sorcerer who took a CHA 17. This led to him trying to be Diplomatic in several info-gathering instances during the 1st session. I upped the DC for him whenever the "Rude Boys" were hanging around -interjecting stupid comments, etc. This led to two things: 1) The low-CHA players were annoyed at first that the Sorcerer was "monopolizing" game time. I explained to them that not every situation is combat and if the party can't get the information that helps them FIND to the dungeon, then the low-CHA bashers aren't going to have much to do. 2) The high CHA player didn't feel like as much of a goob for taking some social skills. AND he got extra XP for roleplaying (something I make a point of trying to reward as much as combat). Basically, if there is no high-CHA character in the party, this should cost them just as if they had no Rogue for traps or no cleric/druid for healing. It's about the players making decisions and having to live (or die) with them. You shouldn't deliberately sabotage them, but situations that address the party's weaknesses should come up now & again. One final thought about the whole "Force will find a way" idea. There is a blurb in the DMG about high power characters acting with impunity and running roughshod over folks. Basically it tells the DM to remember that there is always a more powerful NPC out there that might take unkindly to that. [/QUOTE]
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