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My PCs lack charisma...
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<blockquote data-quote="CullAfulMoshuN" data-source="post: 79095" data-attributes="member: 1270"><p>The best way to stop players from considering Cha to be the throw away stat to start using it alot in play. Most everyone they meet should be considered either unfriendly or indifferent (depending upon their background). In order for any NPCs not to try and screw the players for eventhing they can or to give the PCs more than a slient stare or curt response to questions, the players must first shift the NPCs disposition to friendly, or even to helpful if the NPC is risking anything (even business) to provide help or information to the PCs. (See NPC attitudes in the DMG)</p><p></p><p>For eg: PCs walk into an alchemist shop and the owner is immediately seeing dollar signs in front of his eyes, knowing that adventurers generally have lots of money and like to spend it on ridiculous or expensive items. He immediately jacks all his prices 200%, if the PCs get on his good side (make him friendly), he marks it down to the special price of 150% market price just for them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Plus I run haggling as an opposed bluff check, so those PCs with low charisma are going to have a hard time getting his prices down even if they realise he is screwing them over.</p></blockquote><p></p>
[QUOTE="CullAfulMoshuN, post: 79095, member: 1270"] The best way to stop players from considering Cha to be the throw away stat to start using it alot in play. Most everyone they meet should be considered either unfriendly or indifferent (depending upon their background). In order for any NPCs not to try and screw the players for eventhing they can or to give the PCs more than a slient stare or curt response to questions, the players must first shift the NPCs disposition to friendly, or even to helpful if the NPC is risking anything (even business) to provide help or information to the PCs. (See NPC attitudes in the DMG) For eg: PCs walk into an alchemist shop and the owner is immediately seeing dollar signs in front of his eyes, knowing that adventurers generally have lots of money and like to spend it on ridiculous or expensive items. He immediately jacks all his prices 200%, if the PCs get on his good side (make him friendly), he marks it down to the special price of 150% market price just for them. ;) Plus I run haggling as an opposed bluff check, so those PCs with low charisma are going to have a hard time getting his prices down even if they realise he is screwing them over. [/QUOTE]
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