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my PC's robbed a magic shop: consequences....
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<blockquote data-quote="Bryan898" data-source="post: 1904302" data-attributes="member: 9085"><p>Said Merchant contacts a diviner, and through scrying they devise some portraits of the characters face and a quick description. He releases wanted posters all over town, especially to businesses, and a small fortune of a bounty (say 1,000 gp). Make sure it denotes that they want the perpatrators alive, as it seems this merchant is a forgiving type. The PC's will be confronted by bounty hunters everywhere, merchants refuse to offer services, people on the street won't talk to them and immediately call the guard, etc. </p><p></p><p>I don't know if said party has a house or shelter, but being shut out of all the inns in a vampire infested town seems pretty dangerous to a 4th level party. They stay in an inn (perphaps by a gracious bribe), the barkeep sells them out and the city guard is beating down the door at night. IMO fighting the law when the law is obviously in the right isn't a good act. They could quickly turn to fugitives, and their alignment could slip with them.</p><p></p><p>If they do get caught and sent to the city guard, what then? The answer seems simple, employ them to your benefit. The city guard has a problem with vampire spawn, and they have some capable adventurers right here at their disposal. Congrats, you now work for the city guard!</p><p></p><p>Either way I agree with most of the posts in regards to letting the PC's go free, this seems like an irresponsible decision as a DM. Letting the PCs get away with this without any reprecussions seems to imply that its okay for the PCs to break the laws and steal, and that doesn't help to create a real environment.</p></blockquote><p></p>
[QUOTE="Bryan898, post: 1904302, member: 9085"] Said Merchant contacts a diviner, and through scrying they devise some portraits of the characters face and a quick description. He releases wanted posters all over town, especially to businesses, and a small fortune of a bounty (say 1,000 gp). Make sure it denotes that they want the perpatrators alive, as it seems this merchant is a forgiving type. The PC's will be confronted by bounty hunters everywhere, merchants refuse to offer services, people on the street won't talk to them and immediately call the guard, etc. I don't know if said party has a house or shelter, but being shut out of all the inns in a vampire infested town seems pretty dangerous to a 4th level party. They stay in an inn (perphaps by a gracious bribe), the barkeep sells them out and the city guard is beating down the door at night. IMO fighting the law when the law is obviously in the right isn't a good act. They could quickly turn to fugitives, and their alignment could slip with them. If they do get caught and sent to the city guard, what then? The answer seems simple, employ them to your benefit. The city guard has a problem with vampire spawn, and they have some capable adventurers right here at their disposal. Congrats, you now work for the city guard! Either way I agree with most of the posts in regards to letting the PC's go free, this seems like an irresponsible decision as a DM. Letting the PCs get away with this without any reprecussions seems to imply that its okay for the PCs to break the laws and steal, and that doesn't help to create a real environment. [/QUOTE]
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my PC's robbed a magic shop: consequences....
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