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my PC's robbed a magic shop: consequences....
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<blockquote data-quote="kigmatzomat" data-source="post: 1906376" data-attributes="member: 9254"><p>What was the party's motivation to rob a magic shop? If they're after cash and aren't trying to save the orphanage, they aren't good. </p><p></p><p>I have 2 suggestions:</p><p></p><p>1) Someone else was robbing the shop, disabled the real traps, and allowed the PCs to take some relatively useless junk so they can be set up as patsies. </p><p></p><p>2) They robbed a low-end shop so assemble a number of minor traps. There's not going to be too much emphasis on vengeance or recovery given an easy theft. Cheap traps/defenses are:</p><p></p><p>*Arcane Lock on the box</p><p></p><p>*a shrieker in the box</p><p></p><p>*Magic Mouth on the bows triggered by knocking an arrow when anywhere but the magic shop. 1 minutes of saying "Thief!" loudly in all the common languages followed by 9 minutes naming, locating, and describing the magic shop and its owner. </p><p></p><p>*Arcane marks on all items saying "property of the So and So Magic Shop - Reward for Recovery" in large letters, visible to any who use detect magic. </p><p></p><p>Regardless of that, have the shop keeper ask anyone who is likely to be offered the items for sale to keep an eye out and offer a reward. This should involve the thieves guild, the guardsmen, other shops, mages, etc. </p><p></p><p>If any of the party has Knowledge:local, law, or nobility have them make skill checks of 5 or an Int check of 10 to know the penalty for stealing 500gp worth of stuff. Currently theft on that order is good for 5-10yrs in prison, historically that would range from having a hand cut off to lifetime slavery or death. </p><p></p><p>Remember, an unskilled laborer earns 1sp day or around 36gp/year. 500gp is enough for a peasant to live for decades. This is "Grand Theft" category, not a misdemeanor. </p><p>Heck, to the peasantry a reward of 10gp is a massive incentive to become suspicious of unfamiliar faces and consider hitting them over the head with heavy farming implements.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1906376, member: 9254"] What was the party's motivation to rob a magic shop? If they're after cash and aren't trying to save the orphanage, they aren't good. I have 2 suggestions: 1) Someone else was robbing the shop, disabled the real traps, and allowed the PCs to take some relatively useless junk so they can be set up as patsies. 2) They robbed a low-end shop so assemble a number of minor traps. There's not going to be too much emphasis on vengeance or recovery given an easy theft. Cheap traps/defenses are: *Arcane Lock on the box *a shrieker in the box *Magic Mouth on the bows triggered by knocking an arrow when anywhere but the magic shop. 1 minutes of saying "Thief!" loudly in all the common languages followed by 9 minutes naming, locating, and describing the magic shop and its owner. *Arcane marks on all items saying "property of the So and So Magic Shop - Reward for Recovery" in large letters, visible to any who use detect magic. Regardless of that, have the shop keeper ask anyone who is likely to be offered the items for sale to keep an eye out and offer a reward. This should involve the thieves guild, the guardsmen, other shops, mages, etc. If any of the party has Knowledge:local, law, or nobility have them make skill checks of 5 or an Int check of 10 to know the penalty for stealing 500gp worth of stuff. Currently theft on that order is good for 5-10yrs in prison, historically that would range from having a hand cut off to lifetime slavery or death. Remember, an unskilled laborer earns 1sp day or around 36gp/year. 500gp is enough for a peasant to live for decades. This is "Grand Theft" category, not a misdemeanor. Heck, to the peasantry a reward of 10gp is a massive incentive to become suspicious of unfamiliar faces and consider hitting them over the head with heavy farming implements. [/QUOTE]
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