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<blockquote data-quote="Thanee" data-source="post: 1609498" data-attributes="member: 478"><p>Why not a simple roll with a minimum of HD/2+1?</p><p></p><p></p><p></p><p>Interesting, altho it's pretty much just the same as Improved Toughness (+1 HP/lvl), only difference is first level, where it is +2 instead of +1 and that it won't work retroactively, so only makes sense to be chosen at 1st level.</p><p></p><p>Saying that, I'd simply use Improved Toughness instead.</p><p></p><p></p><p></p><p>And (level + 3) for cross-class skills?</p><p></p><p>It's probably better to keep the class skills at max (level + 3) and cross-class equal to (level +1), if you want to lower the difference there.</p><p></p><p></p><p></p><p>Ok.</p><p></p><p></p><p></p><p>I don't think this would see much use. Only reason I can think of now is to learn a language or knowledge skill that comes up during an adventure trip.</p><p></p><p></p><p></p><p>Hmm... Not sure about that. Could lead to some serious brokenness with high durations (i.e. pick up Persistent and at the end of the day, before going to sleep, you cast all your potentially persistent spells (over and over again, until they work), if you have slots left).</p><p></p><p>I don't think this really is a good idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I like to go the full way here, and translate gp components into xp components for them, with a 1/10 ratio (instead of the standard 1/5 ratio; 1/10 is also closer to the item creation ratio, which is 1/12.5).</p><p></p><p></p><p></p><p>No good idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>You'll have to take away quite a bit to make up for spontaneous casting with a FULL CLASS SPELL LIST worth of spells known!</p><p></p><p>Even if you restrict spells known to something like the sorcerer has, you'd still need to take away something to make it balanced, I believe.</p><p></p><p>Also take a look at the Spirit Shaman in Complete Divine!</p><p></p><p></p><p></p><p>What was the reason to play a sorcerer again? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This is surely not a good idea!</p><p></p><p>Clerics and Wizards already can cast spontaneously at a cost:</p><p></p><p>-They need to leave a slot open in the morning</p><p>-They need to spend 15 minutes to fill it later</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Or you could just pick up the Practiced Spellcaster feat...</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1609498, member: 478"] Why not a simple roll with a minimum of HD/2+1? Interesting, altho it's pretty much just the same as Improved Toughness (+1 HP/lvl), only difference is first level, where it is +2 instead of +1 and that it won't work retroactively, so only makes sense to be chosen at 1st level. Saying that, I'd simply use Improved Toughness instead. And (level + 3) for cross-class skills? It's probably better to keep the class skills at max (level + 3) and cross-class equal to (level +1), if you want to lower the difference there. Ok. I don't think this would see much use. Only reason I can think of now is to learn a language or knowledge skill that comes up during an adventure trip. Hmm... Not sure about that. Could lead to some serious brokenness with high durations (i.e. pick up Persistent and at the end of the day, before going to sleep, you cast all your potentially persistent spells (over and over again, until they work), if you have slots left). I don't think this really is a good idea. :) I like to go the full way here, and translate gp components into xp components for them, with a 1/10 ratio (instead of the standard 1/5 ratio; 1/10 is also closer to the item creation ratio, which is 1/12.5). No good idea. :D You'll have to take away quite a bit to make up for spontaneous casting with a FULL CLASS SPELL LIST worth of spells known! Even if you restrict spells known to something like the sorcerer has, you'd still need to take away something to make it balanced, I believe. Also take a look at the Spirit Shaman in Complete Divine! What was the reason to play a sorcerer again? ;) This is surely not a good idea! Clerics and Wizards already can cast spontaneously at a cost: -They need to leave a slot open in the morning -They need to spend 15 minutes to fill it later ;) Or you could just pick up the Practiced Spellcaster feat... Bye Thanee [/QUOTE]
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