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<blockquote data-quote="Doc_Klueless" data-source="post: 1609802" data-attributes="member: 261"><p>It's really just to avoid that sinking feeling in the gut when you finally level up and... roll a 1 on your new hit die. I <em>hate</em> that feeling. </p><p></p><p>Ok. I see the point. Hrm. Think I'll scrap this one.</p><p></p><p>That is the desired outcome. Hopefully it'll work. It'll sidestep the Master Smith with 8 gazillion hitpoint phenomenon. Though I suppose that's not much of a problem as it's pretty much transparent to the Players unless they start running about slaughtering peasants... Hmmm, need to think about this a bit longer.</p><p></p><p> Divine spellcasters typically don't suffer from spell failure from any other source.</p><p></p><p> 10 "levels' of metamagic would be the limit as there would be a 100% chance of spell failure.</p><p>It's been my experience from my campaigns in games with spell failure systems that my players risk spell failure only under two conditions: 1) when they're about to be toast and it's the <em>only</em> viable alternative to death, but they still cringe over the die roll which greatly enhances the tension and drama at the table, 2) when it really just doesn't really matter if he makes the spell or not.</p><p></p><p>Points taken.</p><p></p><p> Thanks. Granted this is totally a flavor rule, but it irks me that the "natural" spellcaster class has to use material components for basically simple spells.</p><p></p><p>Right. This rule is definitly gone. Everyone who has comment so far reeeeeally objected to this rule.</p></blockquote><p></p>
[QUOTE="Doc_Klueless, post: 1609802, member: 261"] It's really just to avoid that sinking feeling in the gut when you finally level up and... roll a 1 on your new hit die. I [i]hate[/i] that feeling. Ok. I see the point. Hrm. Think I'll scrap this one. That is the desired outcome. Hopefully it'll work. It'll sidestep the Master Smith with 8 gazillion hitpoint phenomenon. Though I suppose that's not much of a problem as it's pretty much transparent to the Players unless they start running about slaughtering peasants... Hmmm, need to think about this a bit longer. Divine spellcasters typically don't suffer from spell failure from any other source. 10 "levels' of metamagic would be the limit as there would be a 100% chance of spell failure. It's been my experience from my campaigns in games with spell failure systems that my players risk spell failure only under two conditions: 1) when they're about to be toast and it's the [i]only[/i] viable alternative to death, but they still cringe over the die roll which greatly enhances the tension and drama at the table, 2) when it really just doesn't really matter if he makes the spell or not. Points taken. Thanks. Granted this is totally a flavor rule, but it irks me that the "natural" spellcaster class has to use material components for basically simple spells. Right. This rule is definitly gone. Everyone who has comment so far reeeeeally objected to this rule. [/QUOTE]
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