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My Perfect d20
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<blockquote data-quote="Eternalknight" data-source="post: 2749445" data-attributes="member: 1075"><p>I started my re-write today. The first thing I did was copy True 20 and get rid of every other die, and use only a d20. I am considering, however, only using other dice for damage rolls, but not sure.</p><p></p><p>The second thing I took a look at was ability scores. Every edition of D&D has the six ability scores, ranked (usually) 3-18. Most d20 games do this too. So, I am keeping the six abilities.</p><p></p><p>However, True20 does something different, and it was something that I considered doing over twelve months ago as well, but the people I spoke to at the time hated the idea. However, since this is MY d20 rules, I am gonna do it my way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When I first put the argument forward, I argued that ability scores (in the 3-18 sense) were redundant. After all, the ability scores are there just to determine what the final ability score modifier is; it is the ability score modifier that really counts. I had proposed to get rid of ability scores and just use the modifiers. Then True 20 came out and did that. So, that is what I am going to do.</p><p></p><p>There will be three methods to determine the scores.</p><p></p><p>Method I: Default array: +2, +2, +1, +1, +0, -1, arranged as desired.</p><p></p><p>Method II: Points buy: 5 points to spread between the six scores; scores can be assigned a negative number in order to gain bonus points (eg, a -1 score gives a 1 extra point). No score can be assigned a score below -4 or above +4.</p><p></p><p>Method III: Random roll. Haven't worked out how I am going to do this one yet.</p><p></p><p>So far it looks similar to True 20, and it is (I told you I was in love with the system). I am already working on in my head classes and races, and I think it will differ there somewhat.</p></blockquote><p></p>
[QUOTE="Eternalknight, post: 2749445, member: 1075"] I started my re-write today. The first thing I did was copy True 20 and get rid of every other die, and use only a d20. I am considering, however, only using other dice for damage rolls, but not sure. The second thing I took a look at was ability scores. Every edition of D&D has the six ability scores, ranked (usually) 3-18. Most d20 games do this too. So, I am keeping the six abilities. However, True20 does something different, and it was something that I considered doing over twelve months ago as well, but the people I spoke to at the time hated the idea. However, since this is MY d20 rules, I am gonna do it my way :) When I first put the argument forward, I argued that ability scores (in the 3-18 sense) were redundant. After all, the ability scores are there just to determine what the final ability score modifier is; it is the ability score modifier that really counts. I had proposed to get rid of ability scores and just use the modifiers. Then True 20 came out and did that. So, that is what I am going to do. There will be three methods to determine the scores. Method I: Default array: +2, +2, +1, +1, +0, -1, arranged as desired. Method II: Points buy: 5 points to spread between the six scores; scores can be assigned a negative number in order to gain bonus points (eg, a -1 score gives a 1 extra point). No score can be assigned a score below -4 or above +4. Method III: Random roll. Haven't worked out how I am going to do this one yet. So far it looks similar to True 20, and it is (I told you I was in love with the system). I am already working on in my head classes and races, and I think it will differ there somewhat. [/QUOTE]
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